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The appeal of MMORPGs

Discussion in 'Playground' started by TheBlackRose, Mar 31, 2002.

  1. TheBlackRose Gems: 13/31
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    Why are so many people hooked on games like EverQuest, Asheron's Call and Ultima Online?

    To me at least, they are two things: A waste of money and a waste of time.

    someone explain to me the appeal of these games...
     
  2. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    [​IMG] Did you every try them? If not, there's no easy way to explain. All MMORPGs are highly addictive. Good ones anyway. I played The Realm like a maniac a couple of years ago, for hours every day. That's exactly why I don't want to start playing another MMORPG. They're a lot of fun, but you can lose a year of your life on them easily.
     
  3. Mollusken Gems: 24/31
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    Hope I'll never start playing World of Warcraft ;).
     
  4. Alienboy Gems: 7/31
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    Killing time like a whole year? My dream has come true! Ultima Online here I come!
     
  5. Shralp Gems: 18/31
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    Well, as you'll see in my thread http://www.sorcerers.net/ubb/Forum15/HTML/000263.html I'm interested in getting into them.

    Mostly this is because I like playing the games but playing all by myself seems like such a waste of time. I like the interaction of live players. At least that way I'm wasting time with a community.

    The biggest objection is the monthly fee. But really, considering the amount of entertainment you get out of the things, $10 per month is a bargain.
     
  6. christopher_c_pitzer Gems: 5/31
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    I can see the mass appeal of MMORPG's. I played several MUD's when I was in college, and let me tell you, they are somewhat addicting (even though I could still go and play poker for about 4 hours a day and still get 8 hours of sleep). I played one that averaged over 200 players at any given time, with a few peeks over 500 during the US prime time hours. The amazing thing with the MUD's was that they were only text based. There were no pictures, so I can see where the craze would come in when you can actually see your character with all your gear and the enemy you are fighting. I simply choose not to buy those games because I cannot afford to spend that much time playing them, the wife won't let me.
     
  7. The Deviant Mage Gems: 13/31
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    [​IMG] Everquest stole around three years of my life. I would play for a while, get fed up and leave, then find myself drawn back after a couple of months.

    I'm not playing now, but in all honesty that's just because my pc hasn't evolved along with the game's graphics.

    I drew a few friends into the game with me; we would end up talking about the game for hours, online and off.

    Relating our adventures was the best part--it was also completely unintellible to outsiders: "I was in Oasis with my DE necro fighting a mob, 'a' orc warrior, that conned red. My pet held him off while I nuked, but it was a bad summon. When my skel died, the orc kept bashing me so I couldn't cast, just as he knocks me unconscious my DoTs finally kill him. I got nearly 2 blue bubs of exp!"

    The above is actually going rather light on EQ lingo, too. :p

    :evil:

    [This message has been edited by The Deviant Mage (edited April 13, 2002).]
     
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