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The Black Grimoire: Cursebreaker - Released

Discussion in 'Game/SP News & Comments' started by RPGWatch, Oct 28, 2024.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]The Black Grimoire: Cursebreaker has been released:
    [​IMG]

    Full Release 1.0 Update

    Greetings once again, you crazy medieval adventurers!

    It's been a little while since our last content update, but today we're coming to you with the next one and we're calling it 1.0! So, does this mean that we're done with the game?! To be honest, we don't see it that way - we see there's still a lot of room for more updates to come! But it's time to transition the game out of early access.

    Thinking back to our early access release in March 2023, the game included content-wise the main quest with the necromancer and... well, that was it for the most part. Since then, we've added much content in an effort to make the world not feel so empty, but worth exploring.

    In that vein, today's update will also expand upon the world, but it will also contain additions to a wide range of areas in the game. This update should not break any old save files, which we've always felt is important for the kind of game we've been developing.

    So, there's a lot to cover, but here's a quick breakdown of everything new coming in today's update:
    • A new adventure to go along with Greywall and the main (necromancer) quests, this one begins with discovering a threat to Haywind (a chain of ~10 small to medium-sized quests).
    • A new endgame focused mountain zone (that increases the game world by about 20% ish).
    • The level cap for all skills raised to 100, and new crafting recipes, milestones and higher level monsters to go along with that.
    • Inventory improvements, larger inventory size, universal bags.
    • Visual improvements.
    • Other QoL improvements and fixes.
    [...]
     
    Last edited by a moderator: Oct 29, 2024
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