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The Insane Dual-Class

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Faraaz, Mar 16, 2006.

  1. Faraaz Gems: 26/31
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    As you guys may or may not know...in consultation with thetruth and Silverstar in the other thread here, I've come up with a bit of a different idea for a new solo game.

    Here's the plan.

    Play a Human Lawful Neutral Conjurer through BG2:ToB solo. When I hit 8 million XP...I dual-class to cleric.

    Yes...that's right. A lvl 31 Mage/32+ Cleric.

    To the best of my knowledge, this has never been done before so I thought I would just share this run through of mine on the boards.

    Here's my stats:
    STR-13
    DEX-18
    CON-16
    INT-18
    WIS-18
    CHA-3 (my only concession to powergaming...I needed the stat points for STR)

    I've played my way through Chateau Irenicus, Circus Quest, Renal Bloodscalp's quest, Astral Prison Quest and all of Aran Linvail's quests so far.

    Ilyena is approximately 60,000 xp away from level 13 at the moment. I'm typing up an ongoing log of sorts, which I might post once something interesting comes my way. As of now...its strictly standard solo fare.

    I'll update as and when I can, got a lot of Uni work at the moment, so not able to put in more than 3-4 hours a day.

    Mage/Clerics forever!! :D
     
  2. Silverstar Gems: 31/31
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    Oh, great, you don'T seem to having difficulties right now, as you shouldn'T, purest mages are powerful!

    Are you a specialist? You may want to be a conjurer as this is the advantage of dual-classing, and I guess you will enjoy extra spells. Your cleric half can cast True Sight all day long, and as a 5th level spell!

    Or could you be a WILD mage and then dual? Don'T know if wild mages are dualable, but my logic tells they should be able to. Have you ever thought about this? It could be wickedly evil and fun you know! Can a wildsurge occur when you are casting a priest spell? :evil:
     
  3. kuemper Gems: 31/31
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    Wild mages are not dualable. You'd have to SK it.
     
  4. Silverstar Gems: 31/31
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    Ah I should have known that. Shame on me eh?
     
  5. Aldeth the Foppish Idiot

    Aldeth the Foppish Idiot Armed with My Mallet O' Thinking Veteran

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    Why dual class and not multiclass? It seems like you'll get all of the perks and no penalties, since you're planning on removing the XP cap anyway.
     
  6. Drew

    Drew Arrogant, contemptible, and obnoxious Adored Veteran

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    Aldeth is dead on. You'll have a lot more hit points, too. About wild mages dualling, one of the components of G3 Tweaks will enable it.
     
  7. Xindell Gems: 6/31
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    Seems to me the only drawback to Multiclassing instead of Dualclassing is having to be a pure Mage, instead of a Conjurer. But the benfits to doing it Multiclass FAR outweigh 1 extra spell per level. Gotta agree with Aldeth & Drew on this one.
     
  8. T2Bruno

    T2Bruno The only source of knowledge is experience Distinguished Member ★ SPS Account Holder Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Also, if you're going to cheat by removing the XP cap surely you can find a way to give yourself the mage kit you want (wild mage is a kit in shadowkeeper).

    I just shifted Jan to Wild Mage/Thief (kudos to Aldeth for coming up with that shift).
     
  9. Faraaz Gems: 26/31
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    @Aldeth, Drew and Xindell: That's the whole point of this character! I love mage/clerics and I've finished the game 10+ times solo with one, with Tactics, Ascension etc etc installed.

    Now...I wanted to do something which had never been done before, and I sort of hit upon this idea while going through thetruth's account of his latest exploits. (Hats off to him btw! :cool: )

    So yeah...I'm doing it precisely because its a lot easier to do a Mage/Cleric multiclass. Its not for the kit...but while I'm going solo as single class Mage, I might as well. :)

    So...what do you think? :cool:
     
  10. Silverstar Gems: 31/31
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    Well then you really should have a kit! SK your character and give a nice kit, possibly wild mage, I am sure you will really enjoy the fun! :thumb:
     
  11. starwalker Gems: 16/31
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    Wild Mage Cleric would be something interesting. I have a feeling that the wild magic may affect your cleric side. I'm betting it will once the mage side kicks in again at the very least.
     
  12. Silverstar Gems: 31/31
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    That is what I thought too, and this can really make things reaaally interesting!

    'Don'T you worry, I will shed the light of my god to heal your wounds!'

    BAM! WILD SURGE! (something ugly sticks out)

    'Ooops, looks like I summoned a demon instead! Sorry!'

    :lol:
     
  13. Faraaz Gems: 26/31
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    Heh...why not? :D

    It WOULD be SO cool to cast Implosion...and get "Wild Surge: Roll 5 more times!" :cool:
     
  14. starwalker Gems: 16/31
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    Actually it's roll 4 more times.
     
  15. Silverstar Gems: 31/31
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    Anyway it sounds just as cool!

    So Faraaz, have you decided to add a kit?
     
  16. Drew

    Drew Arrogant, contemptible, and obnoxious Adored Veteran

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    If you are going to do that, I'd go withe a cleric to mage dual class. It will be more effective, and let's face it, you don't need all the quest spells for your cleric, just the good ones. Get those, and then dual class. You'll have more hit points, for starters.
     
  17. Yoshimo's Heart Gems: 13/31
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    I have found that wild magic does not affect the preist spells MOST of the time but every once in a while (very rarely much less than your arcane stuff) it randomly does.

    edit:I also noticed it only really happened to spells that had small casting times and were exposed to the robe of vecna and amulet of power combo ie had no casting time.
     
  18. starwalker Gems: 16/31
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    Well it's only supposed to happen like %5 of the time to regular magic from a wild mage anyway. the only guaranteed one is their NRD spell which causes it every time. sometimes it seems to go off a lot more though but from what these boards have had to say the random number generator can be a bit faulty and that is why.

    edit:
    Something came to me. Do the spell levels of the cleric spells fluctuate?

    [ March 19, 2006, 02:54: Message edited by: starwalker ]
     
  19. Faraaz Gems: 26/31
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    Yes, I have decided to add the Wild Mage kit, though its nothing special so far. No notable wild surges etc.

    I haven't been able to get much done unfortunately, (ruddy uni work! :grr: ) But I have started on the Temple Quest...and I'm about 100 K XP away from lvl 15. Once I hit lvl 15 and start getting Skeleton Knights...things should be interesting! :D
     
  20. Fly2tHeSkY

    Fly2tHeSkY Southern Comfort Veteran

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    So is this pretty much what you're planning to do?

    * Go through the whole of BG2 and ToB with a specialist mage (Conjurer) and then, once you hit 8 million XP, dual to a cleric.

    Then, you will continue on during the game? Won't this be a little hard??? I mean, if you completed the whole game (SoA and ToB) with your mage and then start a NEW game but as soon as you start dual to a cleric?

    I guess THEN you could go through SoA and ToB AGAIN but you would now be a level 31 mage dualed to a cleric. I guess then once you finish the game again, or at least close to it, you would have gotten your mage abilities back, but then what???

    Do you plan on going through the WHOLE game again with your character, now free to use the abilites of both classes freely, but with an insane amount of mods to make it hard?

    Excuse me if someone asked this earlier, I just cbf reading all of it! :D
     
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