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The juggernaut golem problem

Discussion in 'BG2: Throne of Bhaal (Classic)' started by TIN_MAN, Dec 14, 2001.

  1. TIN_MAN Gems: 14/31
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    Hello again!

    If you guys read the description of the juggernauth golem manual it says that:

    the golem's AC is -2 - that's O.K.

    the golem's THAC0 is -1 - that's O.K. too

    the golem causes 8d8 damage + 2d6 and stun effect if target fails save - NOW THE TRUTH IS THAT THE GOLEM ONLY CAUSES 13-14 DAMAGE (1D2 DAMAGE +12; 23 STR. I SUPPOSE)PER HIT AND THE LAST BLOW STUNS THE TARGET.

    the golem's arms are considered +2 weapons
    - THE GOLEMS ARMS ARE NORMAL WEAPONS!

    the golem can only be hit by +2 weapons or better - IT CAN BE HIT BY +1 WEAPONS TOO.

    My question is: How can this problem be solved? Does the patch give the golem its right properties?
     
  2. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    I didn't even hear anyone mention this before, so I don't think the patch fixes it either. Where'd you find all this out?
     
  3. TIN_MAN Gems: 14/31
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    [​IMG] Well, the juggernauth golem problem is solved, thanks to Shadow Keeper's brilliant creature editor. I have created an override, that completely matches the Juggernauth golem's attributes and abilities. I gladly mail it ot anyone who asks for it.
     
  4. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    Mail it to me and I'll put it on SP. :heh:
     
  5. Mirkwood Guest

    My Juggy seems to be perfectly fine thanks, he is only missing the immunity to +1 weapons, not that it matters much since every goon in ToB has a +3 sword or better.

    I have the official patch installed so that may fix it.
     
  6. TIN_MAN Gems: 14/31
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    Thanks Tal! Override mailed.

    To Mirkwood: Your Juggy is O.K.. Does he 8d8 damage/hit? Does he stun the opponent? Good for you because mine did not do anything like that before. And I have installed the english patch too. Ah, whatever...
     
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