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The Tenth Sect (FA)

Discussion in 'Creativity Surge' started by Ancalìmon, Mar 8, 2003.

  1. Ancalìmon Gems: 14/31
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    Ok, this is my first forum adventure, so it probably won't ever be as good as, let's say, 8people's forum adventures. Still, I'll try to make it as enjoyable as possible.

    In the world of Loìnhellin, good and evil are in constant conflict. For millenia, there has never been a winner, nor a loser. But, all that is about to change. The forces of evil are gaining strength, and the forces of good are losing their power. Huge armies of orcs and goblins are moving towards Fëruil, the main city of the continent, Serfillïn. The counsil of Serfillïn exists out of 9 sects, each one with a different purpose. (example: the Helgnolrn sect is responsible for making weaponry and armour) Fëruil is a beautiful city, inhabited by all sorts of wisemen and lorekeepers. The city is known for its honesty, faith in the gods, and purity. Therefore, it is the main target of the forces of evil. 3 days ago, the reports of the advancing armies of evil coused total panic. Thousands are preparing to leave the city, and even more have already left. The town's militia are having trouble supressing all the fights and thievery, total chaos is imment. The town has sent out a distress call to any volunteers and adventurers willing to assist the down in law enforcement and defense against the approaching horde. The town's mayor, Gelln, is heavily worried about the town's reputation as an example of peace. Of course, the recent events are not of any benefit to this.

    You are Morghir, an accomplished swordsman. Recently, he was robbed in his hometown Anremlin. Desperatly in need of money, he accepts the invitation of Fëruil.


    Morghir stands in his home, the letter from Fëruil in his hand. The room is nearly empty, almost everything has been stolen. There is a table, a closet, a lamp and a chair. He decides to look everywhere in his house for anything useful for his trip to Fëruil. There is a double wall in this room to the right. Realising his home is now nothing more than an abandoned shack, he decides to smash the wall. He remembers putting some stuff there in case of an emergency. The only problem is, he can impossibly break it with his bare hands, so he looks for something usable to break the wall.

    Morghir hasn't got much items in his inventory, he has been robbed.

    -old, torn clothes
    -bracers
    -house key
    -shoes
    -backpack


    Now it's your turn!
     
  2. Oaz Gems: 29/31
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    But of course, this'll be better than my FA, right? ;)

    Morghir uses the chair to break the wall, but is careful with it.
     
  3. Ancalìmon Gems: 14/31
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    Morghir takes the chair and smacks it against the wall. The chair shatters into pieces, and there is now a small crack in the wall. Morghir realises he has to come up with something else if he hopes to reach his stash behind the wall. He decides to search for something else to break it.

    [ March 08, 2003, 20:47: Message edited by: Ancalìmon The Wise ]
     
  4. Oaz Gems: 29/31
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    Morghir grumbles, places a few pieces of the chair into his backpack, and uses that as an ersatz flail to break the wall.
     
  5. Ancalìmon Gems: 14/31
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    With a mighty swing, Morghir hit the wall. The crack in the wall enlarged and it should now be easy to widen it and reach inside.
     
  6. 8people

    8people 8 is just another way of looking at infinite ★ SPS Account Holder Adored Veteran

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    [​IMG] Morghir pries the crack open with his hands and reaches in to get his supplies

    (That's okay isn't it?)
     
  7. Ancalìmon Gems: 14/31
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    Morghir reaches in and takes out a dusty bag. He opens it and discovers a rusty knife, 9 gold coins, an empty book, and a leather jerkin. He equips all of this. Morghir thinks there is nothing more in the house of any use, so he leaves.

    He is now in the street. To the left is a busy market, to the right is the town's gates. Straight ahead is 'the thirsty wanderer tavern'.

    Morghir now has some new items:

    -old, torn clothes (equipped)
    -bracers (equipped)
    -house key
    -shoes (equipped)
    -backpack (equipped)*
    -rusty knife (unequipped*
    -9 gold coins*
    -empty book (in backpack)*
    -Leather jerkin (equipped)*


    * = new
     
  8. Oaz Gems: 29/31
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    (Is 9 coins enough to purchase a new set of traveler's clothing? Would there be enough to purchase a horse afterwards?)

    (If so, Morghir does so.)
     
  9. Ancalìmon Gems: 14/31
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    Were would he go and buy that? He's in the middle of the street, and he can go 3 ways. check the post above again. Were will you go first?

    [ March 09, 2003, 18:23: Message edited by: Ancalìmon The Wise ]
     
  10. Rallymama Gems: 31/31
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    Morghir turns towards the marketplace in search of clothes, food and gear for the journey, and perhaps passage to Feruil.
     
  11. Oaz Gems: 29/31
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    (Sorry. :doh: I thought it was assumed that Morghir was to buy stuff the market; should've specificed.)
     
  12. Ancalìmon Gems: 14/31
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    Morghir arrives at the market. It is a very busy place, and a gathering ground for thieves. Morghir reminds himself he should be wary of thieves. He walks around until he comes to a weapon dealer. There are all sorts of weaponry lying on the shelves, from axes to broadswords to flails. Morghir asks the dealer for his cheapest weapon.

    -"Aye, that'll be this nice dagger. 12 gold pieces for you me friend!"
    -"How much would you pay for this?" Morghir shows his rusty dagger.
    -"Aye, not exactly a piece of art, but I think 6 gold pieces will do ye good 'nough!"

    Morghir thinks it over...
     
  13. Oaz Gems: 29/31
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    He frowns, but decides that a dagger is better than nothing.

    "Fine," he says, handing over the coins.
     
  14. Ancalìmon Gems: 14/31
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    With his new dagger, Morghir leaves the market. Again, he stands in the streets. To the left is 'the thirsty wanderer tavern', straight ahead the town's gates.
     
  15. Oaz Gems: 29/31
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    Deciding to pry loose mouths for conversation, Morghir enters the tavern not in search of drink, but of conversation of whatever information might be necessary.
     
  16. Ancalìmon Gems: 14/31
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    Morghir enters the tavern. Suddenly, a man falls down right before his feet. It seems there is a fight going on in the tavern. 5 men are in a heavy fight, and several others lie on the floor. In the corner, some patrons tremble in fear. Chairs are broken, and a table has been smashed. Morghir looks a the shaking patrons, there eyes begging him to do something. Morghir has to think quick...
     
  17. Oaz Gems: 29/31
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    Employing a dagger in a barfight is below Morghir, so he attempts to restrain the nearest brawler by grabbing him.
     
  18. Ancalìmon Gems: 14/31
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    Morghir grabs the largest of the fighters, and pulls him out of the fight. The man looks furious at Morghir, and draws his dagger. It seems the fight has switched to the man vs Morghir...
     
  19. Aikanaro Gems: 31/31
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    Morghir tears out his dagger but attempts to dodge all attacks made at him
     
  20. Erebus Gems: 16/31
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    Morghir jumps back and slashes at the arms of the man.
     
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