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The Wild Dog Theory

Discussion in 'BG2: Shadows of Amn (Classic)' started by Who Deany, Dec 27, 2000.

  1. Who Deany Gems: 1/31
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    I would just like to discuss something I've discovered about wild dogs, which I call the 'Wild Dog Theory.' The only time I've ever seen a wild dog, its been on its tod with no mates around in the area at all. What is the point? I mean you could bash twenty wild dogs with ease, they're so easy to kill they shouldn't even be in the game.

    I don't actually no why I started this topic, but I wanted to shut my whole about power gamers. Sorry if I upset ya Ogrim.
     
  2. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    Well it's still better than something else. Like DEER for instance.
    I can imagine it now: "Baldur's Gate II, now with the DeerKiller plugin that allows you to shoot all deer, all the time, MEDIEVAL STYLE!".
    Guaranteed bestseller in USA.
    And yet another thing us Europeans could observe with mild amusement while shaking our heads commenting on the mental health of the population of US of A.

    Err... Present american company on these boards is excluded from the post above, of course. ;)
     
  3. Blackthorne TA

    Blackthorne TA Master in his Own Mind Staff Member ★ SPS Account Holder Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Ouch! :)

    I've never been able to understand the allure of those deer hunting games; but I'm not a hunter either, so <shrug>
     
  4. Amon-Ra Gems: 10/31
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    [​IMG] No need to be bitter, Tal. From where I'm standing, the rest of the world seems like... well...

    From a suburb of San Diego, California:
    -Zero pollution
    -GREAT weather
    -Women in less than concealing attire
    -Technology and shipping hub of the western US. (where all the stuff made in Taiwan comes in)

    If this is what I get for putting up with a wee bit of an ignorant population, so be it. At least I'm not Canadian or European. They have the same problem, without the perks. :p

    Amon-Ra
    PS: I don't hunt either...


    [This message has been edited by Amon-Ra (edited December 28, 2000).]
     
  5. Crawl Gems: 23/31
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    Wow! If it hadn't been for that last sentence, Sorcerer would have set off a hail of Canadian-Euro slurs from me. Mind you, I still take offense. But since you were joking, I'll keep my mouth shut. Alas, their only reason for existance is filler. Can't have a game just filled with the powerfull of powerfull, can we. If so, no more wolves, gibberlings, and kobolds. Oh my. Not every battle has to be a challenge.
     
  6. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    Though it is rather funny how far into the game you still see kobolds. Thank God I can fell them with one hit at least. ;)
    Sorry if I offended anyone, but as I said, present company excluded. Plus it was meant as a joke.

    P.S.
    Amon: Sylvus is Canadian. :D

    [This message has been edited by Taluntain (edited December 28, 2000).]
     
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