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The Witch's Wake 1 Review at RPG Codex

Discussion in 'Game/SP News & Comments' started by NewsPro, Jan 10, 2003.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by Mollusken)

    RPG Codex have reviewed The Witch's Wake 1: Fields of Battle, and here's a few words from the review:

    One change which has sparked a great deal of heated debate is that relating to the experience system. There is no experience awarded for combat in the world of Witch’s Wake, it is instead awarded for exploration and plot advancement. The creators of the module are keen to point out that this module is not a hack and slash race to the finishing line, but a story driven role-playing adventure and the experience system reflects this. As far as I am concerned, this is still a fairly flawed approach. It would be preferable to see a quest related experience system, allowing the player to role-play their character as they wish, rather than according to the ideal of the designer. Of course, the story in "The Fields of Battle” is advanced principally through dialogue and NPC interaction, and the altered experience system has no doubt been applied to complement this. To me, as a player, this approach felt slightly awkward.

    Read everything here.
     
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