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Thoughts on dual classing.

Discussion in 'BG2: Shadows of Amn (Classic)' started by Tobold, Sep 8, 2003.

  1. Tobold Gems: 2/31
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    I'm thinking of dual classing my lv10 beserker to a cleric. I've sided with Bodhi and am of evil alignment (as is most of my party). Can anyone sight any advantages/disadvantages of dual classing my beserker to a cleric. Should i wait until i'm a higher level? Thanks for any response.
     
  2. LKD Gems: 31/31
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    I've mentioned it before -- dual classing is not something I would do -- the game gets harder with every adventure you fulfill, and tackling something designed for a 10th level character with a character who is effectively 1st level strikes me as foolhardy at best. But, it is a valid oprion and people have experienced success, so I'll just give some hard game data.
    I hope you don't have any weapons skills in the slashing or piercing category, as you will lose them when you dual. Remember, your cleric can only wield blunt weapons.
    On the plus side, you still can achieve Grand Mastery, even though you no longer progress as a fighter. This is a good thing! Given that clerics have lower HP than fighters, I'd stick with the sword and shield style and focus on slings and hammers -- it is a pity that only one throwing hammer exists in the game, and the stupid thing can only be used by dwarves (which you are obviously not, since you are dual classing). But, if you decide to assemble Crom Faeyr, you will have a berserker cleric with 25 strength! And that's worth the time! You could also get the sling of seeking, which allows you a strength bonus to your ranged attack. Crom Faeyr won't help here, obviously, but if you have a high initial strength and / or a belt or other strength enhancing item, you can dish out some nice damage with that sling.
     
  3. Tobold Gems: 2/31
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    Thanks.

    I've got 4 proficiency points on flail (which i think is a blunt weapon) and two points on dual weilding.

    I plan on using the flail of ages and crom fayer.

    I'm hoping this will make a for good fighter/cleric.
     
  4. Menion Leah Gems: 9/31
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    It sure will.

    And you won't have that much less hp than a regular fighter, because they stop getting their big hp bonusses at level 10. I would have adviced to dual at level 9 (or 13 with ToB), but you're obviously past that point.

    To tackle the problem of being a level 1 character for a time: You could now do some missions, but don't report them done (and then do it when you have dualclassed and get the reward + xp), when you do this and the reward you get isn't quest exp, you could throw your partymembers out so you'll get all the exp (don't if you're in a romance though). You could also buy lots of scrolls, dismiss everyone except for a mage and have him/her scribe the spells.
    These are ways to make you level up really fast and regain your fighter abilities.
     
  5. Earl Grey

    Earl Grey Mmm... hot tea! Veteran

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    [​IMG] Lord Keldin Depaara wrote
    It's not as bad as you make it out to be.
    First it's not "effectively a 1st level character", since the character retains lots of good things from the previous levels, particularly important is the HP's. Secondly the character should almost instantly gain several levels and be at around level 5 in the new class in short order. Thirdly - unless soloing, which isn't the case here - the rest of the party will balance things out to the extent that you might not even notice that you've just dual classed your character


    IMO getting to Grand Mastery is a waste and should only be taken when you have reached Specialized or Master in all the weapons you want.


    Using a sword and a shield is good, but beware that you do not take the "Weapon and Shield" proficiency! Ever!
     
  6. LKD Gems: 31/31
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    Uh, why not, Earl? I always take the weapon and shield style -- if I'm a melee fighter, it protects me from ranged attacks while I get close enough to kick some butt.
     
  7. Earl Grey

    Earl Grey Mmm... hot tea! Veteran

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    IMO the bonus from Weapon and Shield proficiency is too weak and the proficiency pooint(s) can normally be better spent elsewhere.
     
  8. Splunge

    Splunge Bhaal’s financial advisor Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    I think Tobold will do fine dual-wielding. As Menion Leah says, the HP disadvantage is not that great, and with the right armour, the extra AC you get from a shield (and the minor AC bonus vs missiles if points are placed in weapon/shield style) is not that big of a deal. Dualling at level 13 is still an option (for the extra ½ attack), but it may not be worth the wait you have until you regain your berserker abilities.
     
  9. Death Rabbit

    Death Rabbit Straight, no chaser Adored Veteran Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    I tend to agree with Earl, sort of. The bonus isn't weak at all, just not as useful to a melee fighter. IMO, Sword & Shield style is only meant for Spellcasters - i.e. Clerics and Druids, all dual and multi combos, and any Mage combo (but obviously not single). What do I care if my Barbarian with 145 hitpoints gets hit with a sissy 1d6 arrow? Nuttin'. But I do care when my Cleric/Mage gets his spells inturrupted by a sissy 1d6 arrow. Melee fighters need access to more weapons, spellcasters need cover to get their spells off. Pretty cut and dried, at least the way I play.
     
  10. Aldeth the Foppish Idiot

    Aldeth the Foppish Idiot Armed with My Mallet O' Thinking Veteran

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    Wow. Great arguement Death Rabbit.
     
  11. dmc

    dmc Speak softly and carry a big briefcase Staff Member Distinguished Member ★ SPS Account Holder Resourceful Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!)

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    One thing to recall when dual-classing: Do not duplicate proficiencies, as they will be lost. Thus, when you switch to cleric, it's hello mace, sling and then hammer proficiencies. If you have any more after that (I don't remember right now), pick staff or club or something like that. Don't put a star in anything you presently have (even dual wielding).
     
  12. Mystra's Chosen Gems: 22/31
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    it depends on if you're playing solo or with a full party. If the latter, then I'd go for the dual-class at 9 or 12 level. If the former, I'd do a bunch of quests that you get extra xp for, but don't go back and talk to the person that gives you your reward. That way you can dual-class, then talk to all the people you've done quests for and get all the xp when you want to.
     
  13. Tobold Gems: 2/31
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    Seems the consensus is to dual at lv 9 or 13.

    Is there any reason why one shouldn't dual at 10, 11 or 12?

    So as to re-gain my fighter status quickly i'm thinking of dualing soon on lv 11.
     
  14. dmc

    dmc Speak softly and carry a big briefcase Staff Member Distinguished Member ★ SPS Account Holder Resourceful Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!)

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    Dualling at 9 is the earliest you should do for purposes of best THAC0, extra weapon proficiency at level 9, and best HP total. 10 and 11 don't make sense because the only benefit is slight HP and THAC0. 12 almost makes sense because of the extra weapon proficiency, but, if you're waiting for 12, might as well wait for 13, where you get an extra 1/2 attack per round.
     
  15. Mystra's Chosen Gems: 22/31
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    I find it really depends on which class you're dualling to. If, say, you're dualling from a Kensai to a Thief, I'd go with lvl 13 or higher because a thief levels up so fast. In your case it's hard to say since a cleric does'nt really have a significant pattern in it's XP to level ratio. It takes longer to level in the lower levels, then you start leveling quickly somewhere around 15 or so (I'm too lazy to dig out my manual). A Berzerk to a Cleric, I would say go for level 12, because you get an extra Rage at 12, I think (it's every four levels, right?) and you get the spec point. You may wish to wait til lvl 13 though, since as a cleric you won't get any extra attacks per round. It's up to you since it's your game and it doesn't really matter what choice you make. Just rack it up to XP (pun intended).
     
  16. Wil Gems: 6/31
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    Will the cleric have as much attacks / round than the berserker?

    Some advise to do quests and wait till you're dual classed before claiming XP? I think it's cheesy!
     
  17. Stu Gems: 20/31
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    You will get the attacks per round as the cleric but only once you have surpassed the amount of XP in the Cleric class as you reached in the fighter.
    I hope that made sense???
     
  18. Klorox

    Klorox Baruk Khazad! Khazad ai-mênu! Veteran

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    I'm doing a similar character right now(berserker/cleric), and I'm going to dual at level 9. The abilities are nicer at 12 or 13, but it will take forever to get your fighter abilities back.
     
  19. Tassadar Gems: 23/31
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    the most powerful dual classes i have played were
    fighter dualed to thief and fighter dualed to cleric in that order

    i dualed at level 9 for both and cleaned up everyone
     
  20. Chris Williams Gems: 9/31
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    Level 10 is a better level for dualling than level > 10 because of the amount of time you spend waiting to recover your original abilities. You'll already need 675,000 XP before you get your fighter levels back and it's seriously tedious. Up to now, you've been kicking (un)righteous butt, but when you're effectively a single-class cleric you'll find that you can't hit anything worth a damn. And somehow you lose your ability to swing a flail. That sucks. I dualled a fighter character to a cleric at level 9, and it was tedious enough waiting to gather the 450,000 XP required to recover the fighter abilities. Level 9, IMO, is the best level to dual a fighter: you've got all your HP and a goodly number of weapon proficiencies.
     
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