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Throne of Bhaal Wrap-Up

Discussion in 'Game/SP News & Comments' started by NewsPro, Mar 30, 2001.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by Darien)

    An indepth look at the development of Baldur's Gate II: Throne of Bhaal has been posted at Gamespot. The long version is good reading and includes some great screenshots. The short version is below.

    The Short Version: What We Learned

    - Designers must have enough time to allow the game to reach its full potential.

    - Make a feature list, ranking features in order of importance and noting as well which features could be cut if needed.

    - Do not reverse decisions lightly--a development decision should be reversed only if it is absolutely essential to do so, and then only after being carefully thought out.

    - Establish development guidelines and follow them, but also continually work on refining the guidelines based on the progress of the game.

    - Ensure all elements of the team are talking to each other and working as a group, rather than as a bunch of individuals!

    - Beware the mid-project; morale can take a precipitous drop before it again climbs when people see the light at the end of the tunnel.

    - Constantly look at the target date and adjust content development accordingly. In many ways, quality is more important than quantity. Even though Baldur's Gate II was bigger than Baldur's Gate, the content in BGII was still of a much higher quality--we just didn't realize how much more we had made in the sequel until it was too late!

    - Test early! Test often! You don't have the time at the end to test adequately.

    - Save some energy during the final crunch because you need it at the very end of the project.

    - Post-project support. Ensure development staff is designated to provide very quick (same day or as close to it as possible) technical support to fans--their goal is to make sure people who purchase our games can play them.

    - Support the fans who buy the games. This means shipping a bug-free product and being completely available to help people who are having trouble with our games--on message boards, via contact e-mails, and anywhere else you can think of.
     
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