1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Throwing an idea here

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Goli Ironhead, Aug 30, 2006.

  1. Goli Ironhead Gems: 16/31
    Latest gem: Shandon


    Joined:
    Dec 31, 2004
    Messages:
    859
    Likes Received:
    1
    So, for some time one question has haunted me. For some time, I have role-played, and came up with quite wonderful little personality here. And now, I've been thinking about actually learning to mod and even make a mod for that character (I know, I know, you don't need to tell me that beginners should be doing simple things, I'm not talkin about next months here).

    Now, the question is this: would anyone be intrested to play solely dialogue-based character? When I say solely, I mean it. He will be of absolutely no use in any combat, gaining levels about 1/10 speed of others. And in combat, the aforementioned character will either faint or scamper away for his life. And if you get him to actually kill something, hyperventilation and very much panic would ensue.
    OTOH, the dialogues would be VERY excess, possibly leading to some sidequests -seeing this little character could literally scamper over huge hoard of gold, look at it, shrug and continue. A native, you could call him. And not very civilized, albeit VERY good-natured-, loot and even battles.

    So, the question is, again: Would anyone have the time and willingness to play something with very excess dialogues but with absolutely no use in combat, other than possible target -and possible, but required trigger for extra content?

    But for the time being, I want to see if it's even worth it to bother with this.

    If someone shows interest, I can give a little more details about the whole concept.
     
  2. Decados

    Decados The Chosen One

    Joined:
    Jul 13, 2006
    Messages:
    2,428
    Media:
    4
    Likes Received:
    18
    Perhaps, though it is unlikely. While I'm in favour of lots of dialogue, this still is a game where you are constantly fighting for your life. CHARNAME is simply unlikely to take someone with them into dark dungeons and situations where they would be risking their life if they could not cope with battle.

    It would have to be very well done for me to consider it.
     
  3. Felinoid

    Felinoid Who did the what now?

    Joined:
    Jun 13, 2005
    Messages:
    7,470
    Likes Received:
    6
    Gender:
    Male
    That's absolutely unneccessary. To make a character that is not only useless in combat but also a liability is simply cruel, and I don't think anyone would inflict that on themselves. Look around at what they've done with other dialogue NPCs like Hubblepot and give it another shot.
     
  4. Rastor Gems: 30/31
    Latest gem: King's Tears


    Joined:
    Jul 8, 2002
    Messages:
    3,533
    Likes Received:
    0
    There's lots of dialogue-heavy NPCs around that are still useful in combat (Kitanya, Hubelpot, and so on). I'd strongly recommend doing something similar to that.

    I would not take an absolutely useless character into battle with me.

    I don't even think that's possible.
     
  5. CamDawg

    CamDawg The gaze of the Wolf reaches into our soul Veteran

    Joined:
    Jun 10, 2003
    Messages:
    1,116
    Likes Received:
    11
    One idea I've always thought was interesting is the idea of romancing a townsperson or some other non-party member. Someone with whom you would advance your romance by returning to them between your adventures--"Honey, I'm home!"
     
  6. Goli Ironhead Gems: 16/31
    Latest gem: Shandon


    Joined:
    Dec 31, 2004
    Messages:
    859
    Likes Received:
    1
    True, it sounds quite stupid, and I admit it. All things aren't made to work in all enviroments.
    Adding fighting prowess to this character would, from many viewpoints, alter the character too much to be the same, him being a pacifist.
    Of course, two version might be made, the other one that can fight and another one that cannot. Althought the wussy one would be probably never used, by anyone...

    Hmmh... well, the focus could shift a little, his brother being the npc and not him. He, in turn, is an able hunter, say level 4-6 or somesuch. And he has no objections about violence when it's needed.

    One of the main things I had thought here was that the character's language isn't actually common. It is, however, a mix of common and some little-known language. And as such, PC with more wisdom and intelligence would have more dialogue.
    Also, I've already thought out relatively long quest.

    All this is, of course, after I've learned modding trough and trough, or at least as much as I need to... Just throwing ideas here, still.
     
  7. Silverstar Gems: 31/31
    Latest gem: Rogue Stone


    Veteran

    Joined:
    Mar 30, 2005
    Messages:
    4,050
    Likes Received:
    17
    Gender:
    Male
    A pacifist NPC can be cool, like some sort of cleric-only healer. He will only learn and cast healign spells, and will not use most weapons-NO flails, maces, clubs, even slings, but perhaps a humble walking stick is allowed. (SOME weak staves?)

    Will such a character be useful? He/she will have too many healing spells, which is nice, but he/she will only be able to do healing, nothing else.

    But the vanilla game is almost drowned with cleric/druids, so...forget about it? :shake:
     
  8. shadow lurker Gems: 17/31
    Latest gem: Star Diopside


    Joined:
    Oct 12, 2005
    Messages:
    987
    Likes Received:
    0
    It could be amusing for a short time I suppose :D , but not helpful in the long run.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.