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ToB Interview with Kevin Martens

Discussion in 'Game/SP News & Comments' started by NewsPro, Jul 5, 2001.

  1. NewsPro Gems: 30/31
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    (Originally posted by Darien)

    Gamezone has interviewed Lead Designer Kevin Martens with topics ranging from Throne of Bhaal to some future goals for the gaming industry. Here is Kevin's response to a question about the evolution of characters in the games.

    Kevin: None of the characters are based on real people, but all of us draw from our experiences to make them real, rather than just bags of hit points. Some of the characters were taken from previous AD&D campaigns while others were made specifically for the games.

    The coolest thing about them is how they evolved on their own, like real people, without any of us directly pushing them in a certain direction. After writing up their initial bios and dialogue, everything else kind of fell into place. When we wrote later interactions and comments it was more a case of ‘That’s exactly what Minsc would say’ rather than the writer planning exactly where the conversation would go. It’s an interesting experience to write a dialogue but still feel like your listening to conversation between real people.
     
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