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Tortured Hearts II Beta at NWVault

Discussion in 'Game/SP News & Comments' started by chevalier, Mar 2, 2007.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    We don't normally cover third party modules, but this one is special. It's a humongous module for Neverwinter Nights and one that makes many a promise to whomever reads the following list of features:

    Welcome again, hardcore CRPG fans!
    Yet another two years of development, yet another epic game from me, to you: Tortured Hearts 2. I hope you'll enjoy this creation of mine as much as I enjoyed making it.

    Some important facts you should know before playing:
    -This is a BETA version which means you may still find some glitches. I hope you won't: if you do find anything to be fixed, please feel free to contact me.
    -4000+ hours invested again (not to mention my co-authors who worked hundreds of hours, too)
    -Cooperative multiplayer (not tested yet)
    -Heavily open-ended gameplay (fundamental in my book)
    -No massive hardcore ruleset this time (only HCR XP system: the higher your level, the less XP you get)
    -NPCs will talk to you any time (they don't sleep at night)
    -No gold encumbrance, food required, or time restrictions on rest, some areas must use inns.
    -CEP 1.5 & a few custom tilesets
    -You play the descendant of the TH1 hero. Starting as a humble craftsman, your first task is to become an adventurer.
    -Very huge world (260+ areas) with one big city/sewers system, 5 other inland settlements, some islands, and the usual dungeons, forests etc.
    -266 NPCs, all of them with individual portraits, most of them custom-made.
    -207 plot items + plenty of custom weapons and armor
    -Self-made custom loadscreens
    -98 custom music files
    -60+ self-made item graphics
    -30+ shopping places
    -Wandering monsters
    -96 smaller or bigger quests
    -Tradeskill system: Gold Panning, Mining, Alchemy, Herbalist, Blacksmith, Fletcher, Wood Crafter, Skinning
    -11+1 henchmen with plenty of interactivity & background.
    -Henchman command tokens for better handling
    -Henchman/Protagonist relation system + One of them may fall in love with you
    -You can have a house, a ship, and your own upgradeable inn
    -Any alignment, race and class can play the game (naturally)
    -100-150+ hours estimated playing time (if you tend to read and solve everything)
    -Cinematic intro and good/evil outcomes
    -Conversation word count: 409,000 versus 157,000 for TH1


    See the original post at NWVault.
     
  2. arlecchino Gems: 1/31
    Latest gem: Turquoise


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    If you havent played TH1 you should. While TH2 isnt a continuation of TH1 playing the first one will give you an idea of the scope of Subs imagination and ablity to create a mod that has both a strong central story and moving side stories. Its a great piece of work and Im sure the TH2 will be as well.
     
  3. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    Thanks for the idea, I think I might once I'm done with NWN2 and maybe Spellforce 1-2. Have you played Darkness over Daggerford?
     
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