1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

TotLM too hard...

Discussion in 'Icewind Dale (Classic)' started by Kovalis Darkfire, Mar 6, 2003.

  1. Kovalis Darkfire Gems: 13/31
    Latest gem: Ziose


    Joined:
    Feb 11, 2003
    Messages:
    570
    Likes Received:
    0
    [​IMG] I think Trials of the Lure Master was too puzzle based. There was not enough options. Not enough that you could do. I never even beat that one.(shame on me)
     
  2. Harkle Gems: 16/31
    Latest gem: Shandon


    Joined:
    Aug 11, 2002
    Messages:
    824
    Likes Received:
    0
    TotL was interesting challenge, because original IWD and HoW didn't have puzzles at all. Some things were really annoying there, especially gem quest (you have to run around that stupid cave and beware immortal stone guards), but I liked TotL.
     
  3. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

    Joined:
    Jun 11, 2000
    Messages:
    23,653
    Media:
    494
    Likes Received:
    570
    Gender:
    Male
    [​IMG] Definitely the best free expansion I've ever played. It made up for the shortness of HoW.
     
  4. ejsmith Gems: 25/31
    Latest gem: Moonbar


    Joined:
    Oct 6, 2001
    Messages:
    2,238
    Likes Received:
    0
    Yeah, I'll agree there. It helped make up for HoW. I prefer keys and Symbols of Mykrul to parchement stories, though.

    It's tough putting together a good design team. And getting everyone to agree on a good design.
     
  5. Elan Morin Tedronai Gems: 10/31
    Latest gem: Zircon


    Veteran

    Joined:
    Jan 27, 2003
    Messages:
    382
    Likes Received:
    0
    I think that you chrs should be upper than level 15...
     
  6. Icingdeath45 Gems: 12/31
    Latest gem: Moonstone


    Joined:
    Mar 18, 2003
    Messages:
    453
    Likes Received:
    0
    I think that it wasn't that hard. It made up for the length of HoW. It was a good expansion.
     
  7. Quicksylver Gems: 4/31
    Latest gem: Sunstone


    Joined:
    Mar 19, 2003
    Messages:
    99
    Likes Received:
    0
    I downloaded it a long time ago but never installed it. I kept reading about the sheer amount of puzzles in it and was afraid it'd be a totally different experience from Icewind Dale and HOW. I want to play it now, though. :(
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.