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traps

Discussion in 'Neverwinter Nights (Classic)' started by Seyahat, Feb 24, 2003.

  1. Seyahat Gems: 2/31
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    [​IMG] I was wondering whether there is any particular advantage to examining traps before disabling them. In particular, I have read elsewhere that this improves the rogue's chances of disarming the trap. Has anyone tested this?

    Also, assuming a reasonably high intelligence 12-14, what is a reasonable amount to put into "disable traps" if you are the primary rogue for your party in the OC?
     
  2. Blackthorne TA

    Blackthorne TA Master in his Own Mind Staff Member ★ SPS Account Holder Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    I'm not sure, since I never played a Rogue, but I believe that by examining a trap you will be able to tell whether you are capable of disarming the trap at your present ability, not make it easier to disable.
     
  3. Evro Gems: 1/31
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    Examining a trap does NOT increase your ability to disarm it.

    The only real in game advantage that I've seen for examining traps is it you are NOT skilled enough to disarm it, you can get an idea of how nasty of a trap it is, to decide if it's worth setting it off to get at whatever's underneath.
     
  4. Seyahat Gems: 2/31
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    Thanks for the info. Another "Neverwinter Legend" bites the dust.

    Do you have any feelings on points for disable traps?
     
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