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True Grand Mastery

Discussion in 'BG2: Throne of Bhaal (Classic)' started by thetruth, Apr 13, 2006.

  1. thetruth Gems: 11/31
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    [​IMG] 2 questions for the True G.mastery patch.

    1) It makes Grand mastery to give an additional 1/2 attack/round or 1 attack/round?

    In the Ease of Use readme it says that it's half att./round,while in the readme of the TeamBG's patch (downloaded from SP) it says that it's 1 att./round :confused:

    2) If I install this patch do I have to start a new game? Will I have the bonuses if I reload from an old save game?

    Thanks
     
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    1)I guess it means it is extra ½ attack per round STACKS with specialisation bonus of ½, which totals an extra 1 atack/round. Which makes sense. I am not exactly sure though. Can someone clearly state what 'True' Masteries do in varying degrees of power, I would be eternally grateful!

    2)I don't think you need to start a new game, but why don't you check with your game and tell us hte real result?
     
  3. thetruth Gems: 11/31
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    @Silverstar

    I am playing IWD at the moment and with 4 prof.points in his weapon, my fighter has 2 attacks/round.When I put a 5th point he has 3 attacks /round.
    I guess that the True G.mastery patch should do the same (2nd edition rules).So that's why I don't understand the half attack/round...


    I don't want to use it in my current game and I don't want to install-uninstall mods while I have a game in progress.It tends to create bugs :(
     
  4. Felinoid

    Felinoid Who did the what now?

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    1) 1/2 attack per round over 4*, 1 attack per round over normal.
    2) I wouldn't think so, but I'm not sure. To be safe, I'd leave it until your next game. Also remember that most of your enemies have 5* in all their weapons, so this will only make your game harder unless you're playing all single or dual-classed fighters.
    True Grandmastery is as you see it in BG1 (p.93 in the manual) and IWD1 (p.73 in the manual).
    Levels. Let me guess, you're comparing level 6 with level 9, right? Well, at level 7 (and 13) warriors get an additional 1/2 attack per round.
     
  5. thetruth Gems: 11/31
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    No.That's why I can't understand.
    I made the tests while my fighter was at level 8 and had 4* in l.swords.
    In the Record screen it says that he has 2 attacks/round (should he have 2,5 ?).If I put one more * in l.swords with Dalekeeper he gains 1 more attack always at level 8 :confused:
     
  6. Felinoid

    Felinoid Who did the what now?

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    If your "fighter was at level 8 and had 4* in l.swords", he would have 2 attacks per round, but it should only go up to 2.5 ApR (not 3) with 5*. IWD1 must screw it up somehow. (I'll have to remember to stick the TG patch on it before I get too far.)
     
  7. thetruth Gems: 11/31
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    I did some other tests (Dalekeeper)on my IWD fighter and at level 13,with 5* in l.swords,he has a final 3,5 attacks/round...

    So is it wrong ? Should he have 3 attacks/round ?
     
  8. Felinoid

    Felinoid Who did the what now?

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    1 (base) + 1 (level 13 warrior) + 1 (grandmastery) = 3 ApR

    Unless you've an item that increases that, 3 is the limit for your swords.
     
  9. thetruth Gems: 11/31
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    Nope,I have no item which increases attacks/round.
    Who knows, maybe it's another one of the HoW's ''modifications'' :rolleyes:
     
  10. Fly2tHeSkY

    Fly2tHeSkY Southern Comfort Veteran

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    I always thought it was an extra half attack at 7th level and then another ONE with grandmastery, thus making it a total of 2 an a 1/2. Not the case???
     
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    But at level 12 fighter classes (fighter, kits, paladin, ranger) has a base of 2 attacks per round. Specialisation adds extra ½, then true GM adds another ½ to a sum of 3 attacks/round? Is this true?

    Or GM adds a huge 1 attack/round, which makes it an astounding 3+½ attacks/round? I need to test but I can't play the game right now. Unfourtunately. I want to play sooo much! :wail: (don't worry I will have to wait for a week or two as usual due to my school being in another city)
     
  12. Felinoid

    Felinoid Who did the what now?

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    Yes, that is correct, but you get another half attack at 13th level.
    Almost. It's level 13, not 12, but everything else is true.
    That appears to be a mistake of IWD1. It does not affect the BG series in any way.
     
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    :doh: Ah yes it is level 13, how stupid of me, sorry!

    So at level 13, a GM fighter has 3 attacks/round. What if he dual-wields two weapons of the same type he has GMastered? Will he have 4 attacks or more? I think GM and specialisation should not give extra attacks for the off-hand weapon though.

    I remember clearly though my uber kensai GM with katanas dual-wielding CF+5 and Sanchuddoku+4. He had an amazing 4+½ attacks/round. When improved hasted he had 9 attacks/round, making GWW attack useless, he went on critical hits instead, for MASSIVE damage potential! 9 deadly katana attacks per round, by a GM KENSAI and all critical hits! Scary!

    So how will you explain this, Fel? Maybe GM adds erronously +1 attack too in BG2 or do we know about GM wrongly from the start? Oh now I am confused again, sorry! :confused:
     
  14. thetruth Gems: 11/31
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    Once again the manual was wrong (actually both manuals, BG's and IWD's).
    Grand Mastery grants ONE extra ApR and not half attack.

    From the Combat and Tactics book (2nd Edition rules) :


    Grand Mastery
    High masters who spend one more slot on learning their weapon of choice can become grand masters. Grand masters are capable of feats of swordplay that border on the fantastic. Grand masters gain one additional attack per round above and beyond a specialist's rate of attacks for their level, so a 12th-level melee weapon grand master would attack 3 times per round with his weapon of choice...........................



    So the exact bonuses for moving from 4 proficiency slots in a weapon, to 5 are the following:

    a) 1 extra ApR
    b) +1 bonus to THACO
    c) +1 Damage bonus

    - And the Readme in the TeamBG's patch was correct unlike the Readme of the Ease of Use mod.

    I have tested the G.Mastery patch on a 2nd computer and indeed a level 13 fighter with G.M. will have 3,5 ApR (+ the other bonuses).
    Also the same bonuses apply to an Archer with G.M. too (although I thought that they were exclusive for the fighter-class).
    And starting a new game is not required for the bonuses to apply.
     
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    Ooo great!

    This means my GM kensai was not buggy, he has 4+½ attacks/round; 2 normally(dual-wield)+ ½ from specialisation+1 from GM+1 for his fighter levels. This makes sense!

    This means true GM is even MORE powerful than we thought.

    Let's see what Fel would say.
     
  16. thetruth Gems: 11/31
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    Yes,True GM is indeed very powerful.Although I think that the Fighter-class SHOULD have these bonuses to make them better than paladins-rangers (they are afterall the best fighters in the game), I will think carefully before installing the patch.


    Of course not.The GM's bonuses apply to your PC not to each of his hands ;)
     
  17. Felinoid

    Felinoid Who did the what now?

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    Eh, whatever. I don't really care since I don't (currently, anyway) consider it part of 2e regardless of what anyone says comes from a book. No offense to anyone posting in goodwill, but I only trust myself and my books for 2e knowledge.

    As for something in the manual being wrong about what's in the game...what else is new? ;)
     
  18. Silverstar Gems: 31/31
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    No offense taken. But you say that GM is not a part of pure AD&D rules? :confused: I know it is not in core books, but surely it can be found in other expansion books? (combat&tactics maybe, I don'y have the book though)
     
  19. Felinoid

    Felinoid Who did the what now?

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    All I meant was that it is not in any book I have, and as such I do not trust it. If you want a good source for it, though, I would go with what thetruth is saying since it seems he has the book. I'm only saying that I personally will not. (Again, no offence. :) )
     
  20. thetruth Gems: 11/31
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    Ehm who ? What book ? :D
    No I found it here with Google.


    Of course, you don't need to say that Fel ;)
    But what's wrong with that book ?
     
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