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Turbine CEO Jeff Anderson Interview at OGaming

Discussion in 'Game/SP News & Comments' started by chevalier, Jan 7, 2006.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    OGaming has conducted an interview with Jeff Anderson, the CEO of Turbine, and talked a lot about the company's history and strategies, the secret behind its success, as well as the plans for the future. Here's a snip:

    OGaming: Where has Turbine come from? Where is it now? Where is the company headed in the future?

    Jeff Anderson : Turbine began in 1994 when several students at Brown University and its Artificial Intelligence Lab decided to create a game company focused on online gaming. The company first incorporated as Cyberspace (which later became Second Nature Interactive and ultimately became Turbine).

    In the early days, the company set up shop in an apartment in Providence, RI and then – using insurance settlement money one of the founders was awarded following a car accident – moved into a small house in rural Massachusetts. Shortly after that, the company’s first demo was picked up by Microsoft and went on to become Asheron’s Call, our first game. Turbine has continued to grow and now has over 200 employees. Currently, we’re hard at work grinding away on Dungeons & Dragons Online and Lord of the Rings Online.


    Read the rest at OGaming.
     
  2. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    If you read further, you will notice an example of what I so thoroughly hate; we no longer talk about books or worlds or settings. We talk all the time of intellectual property, IP (IP is a numerical address, dammit), now just property. Everything is merchandise or franchise or both. What's going on with D&D is an example of that.
     
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