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Turbine President and CEO Interview at RPG Vault

Discussion in 'Game/SP News & Comments' started by chevalier, Dec 18, 2005.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    RPG Vault has got the chance to interview Jeff Anderson, the president and CEO of Turbine, the developer of Dungeons & Dragons Online: Stormreach. The interview spans over three pages and here's a little snip:

    Jonric: As a developer of online games, what is Turbine's style or philosophy? What do you regard as your distinguishing strengths, and in what areas are you looking to improve?

    Jeff Anderson: I don't think anyone has ever asked me that question before. It is a very good one. Turbine is a privately held game studio. This means that we need to do things differently. We need to focus more on early prototyping. We need to be more time sensitive. Some projects seem to stay in development for five to seven years, spending astronomical sums but never seeming to get any better. We just can't run a business that way.

    We focus on the core strengths for any project. Take D&D Online for example. The idea from the beginning was to create an online game that focused on real-time action combat and extensible private dungeon encounters. I think the team did a great job defining a clear vision for that early and sticking with it all the way through development.

    As for improvements, that could take up pages! We are learning more every day about this business. I suppose if there were one thing, I would look to improve our planning. It is the foundation of every game, but it is surprisingly difficult to stay on top of it. It's because of this realization that we started the Project Management group at Turbine.


    The rest awaits you at RPG Vault.
     
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