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Use Magic Device Skill for leftover skill points?

Discussion in 'The Temple of Elemental Evil' started by jeremiah, Jan 9, 2005.

  1. jeremiah Gems: 4/31
    Latest gem: Sunstone


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    Just that when I rolled my human paladin and cleric had at least intelligence 12 to 14 so I had skill points to spare after Concentration, Heal, Tumble and Listen (they are not my spokesperson so there was no need for Diplomacy/Bluff/Intimidate). So I decided to have them invest points in Use magic device. With the Circle of 8 patch, one can craft Cloaks of Charisma +6 and with their decent starting charisma usually have them with 8 to 10 skill in it after modifiers.

    I got Spugnoir and had him craft fireball wands for my cleric, rogue and pally besides himself and my wiz. Should be fun to start off a round with 5 fireballs LOL.

    In the end game, the paladin/fighterm, barb/druid/fighter and monk casted righteous might from scrolls and then slapped the fungi lady to the ground. It was fun to see four giant sized PCs on the battle screen. Have to admit though that levelling past 10 is what allows the magic device skill to really come into its own.

    [ February 04, 2005, 20:02: Message edited by: jeremiah ]
     
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