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VtM: Bloodlines 2 - Developer Diary #18

Discussion in 'Game/SP News & Comments' started by RPGWatch, Sep 27, 2024.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]The Chinese Room posted a new developer diary for VtM: Bloodlines 2:

    [​IMG]

    Building Our Seattle

    Developer Diary #18

    Welcome Kindred to another Bloodlines 2 Dev Diary from the team at The Chinese Room. In this diary, we want to give you some further insight into the choices we've made when building our version of Seattle (see Dev Diary 8 for my previous statements on building Seattle for The World of Darkness). Seattle is at the heart of the game, which you will return to again and again between quests or sometimes during them. It is the most human location in the game where you are vulnerable to being exposed as a vampire (aka breaching The Masquerade) resulting in swift and violent justice from the vampires of the Camarilla that rule the city. It is also a kind of vampire playground where you can feed on humans in order to restore your vampiric powers or just for the thrill of the hunt. We hope this diary gives you a taste of what you will experience when stalking the streets and rooftops of the Emerald City.

    - Project Creative Director Alex Skidmore

    (Visit the Weaver Tower, a seat of power for the Camarilla Court.)

    Building the player's movement through Seattle, we really wanted to create traversal that interacted with The Masquerade and reinforced the vampiric experience. Phyre has some absurd movement from the get-go, being able to immensely fast, dash and glide through the air, and can move faster while still using discipline abilities later- but of course, do any of this on the streets without obfuscation and you'll quickly find yourself breaching the masquerade.

    [...]
     
    Last edited by a moderator: Sep 27, 2024
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