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Weapon Prof. for a F/M/T

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Abdel - Bhaal Spawn, Aug 22, 2005.

  1. Abdel - Bhaal Spawn Gems: 13/31
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    I am almost at my max level in BG1 and upon reaching my max level I will complete all the chapters in a matter of a day or two.

    When I convert my character into BG2 I am wondering what weapons prof. I should learn and why?

    I do know I am going to take at least one slot in axes for Azuredge (edited).

    [ August 22, 2005, 15:37: Message edited by: Silver Knight ]
     
  2. Cúchulainn Gems: 28/31
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    Probably katana for Celestal Fury, but long swords are more vestitile and fun IMHO. I like being able to switch weapons for different situations.

    What about staves? Staff of striking, staff of the Magi (excellent for a F/M/T), and staff of the Ram
     
  3. Thor Gems: 10/31
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    RazorEdge? What weapon is that?

    I would say staff of the magi too, and then definately staff of the ram when you get it, that makes for insane amounts of backstab damage! Oh, and by the way, mislead = backstabbing galore. ;)
    Maces could also prolly be a good idea.
     
  4. Caradhras

    Caradhras I may be bad... but I feel gooood! Veteran

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    Perhaps Silver Knight meant Azuredge? The axe that can be bought in the CC.

    Don't forget flails and warhammers (you can't backstab all the time).
     
  5. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    All my thieves get katanas. The best deal, I think. Perhaps Azuredge or Mace of Disruption to deal with the undead, if you don't have anyone else to wield those, but that's it.
     
  6. Klorox

    Klorox Baruk Khazad! Khazad ai-mênu! Veteran

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    The best backstabbing weapons are staves, and it allows you to easily switch to a bow, if you'd like.
     
  7. Valer Gems: 7/31
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    Katana, staff, Single weapon, 2 handed weapon

    CF + SoM
     
  8. Abdel - Bhaal Spawn Gems: 13/31
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    I don't really backstab alot, but I might just start to since you can cause quite a bit of damage. I am just asking what weapon prof. would I need for the weapons that are +6 in ToB.
     
  9. Thor Gems: 10/31
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    Staff :D
    IIRC The (upgraded) Staff of the Ram is +6, and it's the most damaging backsmacking weapon there is.
     
  10. Undertaker Gems: 27/31
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    Katanas, hammers, long sword. And a shield.
     
  11. Balle Gems: 19/31
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    CF+the scarlet ninja to

    hands down
     
  12. Felinoid

    Felinoid Who did the what now?

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    Dakkon's Zerth Blade!

    There are LOTS of good katanas in the game. I'd start with those and move on to the rest later.
     
  13. The Magpie

    The Magpie Balance, in all things Veteran

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    Katanas, Dual Wield.

    These form your base 4-5 profs at start-up. From there it's your choice, but bear in mind that the Axe of Unyielding doesn't turn up for a while, and you'll have plenty of profs to allocate before then. In the interim, go for either Bows, Longswords, Shortswords or Scimitars. Of course, there's the FoA too, but I'm generally not a fan of non-backstabbing weapons with an FMT. You don't "need" any particular weapon combo to actually finish the game.

    Katanas look cool, though, and are thus essential. Similarly, use SK to change your appearance to mage, and DL Inoshiro's Improved Looking Robes of Vecna for that authentic "I'm a Sith!" look. :evil: :D
     
  14. Balle Gems: 19/31
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    @ undetaker, no never a shield exept when fighting beholders (balduran's) etc... or undead (imp. sunshield or whats it called)
     
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