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Weapon suggestions for 2 weapon fighting

Discussion in 'BG2: Throne of Bhaal (Classic)' started by kuemper, Feb 25, 2006.

  1. kuemper Gems: 31/31
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    I know what I'm using for SoA part. ToB has got me stumped though. My barbarian (NE) has katanas and long swords currently. What are some good weapons for her in ToB? These are being used by other party members: Crom Faeyr, FoA, AoU, SotM, Dagger of the Star, SotR. I want her to wield Angurvydal (sp). Spectral Brand is looking tops now, but the only thing it will provide is the summoned blade. In second place is Short sword of Mask, then the Answerer. I don't want to use Kundane, Belm, etc. just for a second attack. I want something that will hit, so +4 or so.

    I don't have Item Upgrade mod.
     
  2. spetznaz Gems: 13/31
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    The Blackrazor is the first that comes to my mind. IIRC, it's +4, and probably the best Longsword in the game. Personally I'm dual-wielding The Answerer and Blackrazor. Celestial Fury is only +3, though the chance of stunning is just immense. Doesn't hit everyone in ToB though.
     
  3. nataben1314 Gems: 10/31
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    Redo your proficiencies in SK and dual-wield that axe of the unyielding and Foebane... your barbarian with already high hitpoints will be a hitpoint MACHINE!
     
  4. kuemper Gems: 31/31
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    Amendments - no Blackrazor. I'll ditch it. It's a +3 anyway. No SK! :nono:

    If I take the AoU (which I won't) wth is Korgan supposed to hold? He's way better with axes than my barby any day.
     
  5. Truper Gems: 8/31
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    Someone will correct me if I'm wrong, but I think even in ToB there's only one enemy a +3 weapon won't hit, and that's the demilich. I've always found that the Fury is worth using through the entire game, but you could switch to Hindo's Doom for the extra magic resistance, and because its a +4. That with Angurvaadal would make a pretty good package...
     
  6. Zenastin Gems: 5/31
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    Upgraded Hindo's Doom is nice. Not the best weapon ever, but it meets your +4 requirement, and the Greater Restoration is nice for emergencies.

    If you have the Item Upgrade mod, Celestial Fury+5 also works (same abilities as +3).

    Also, you mentioned the Answerer, which is simply an awesome weapon -- and it works well as an off-hand in my opinion. Runehammer+5 is also fairly nice.

    And Foebane also works well with Angurvadal. It's just a good sword: whether paired with AotU or a longsword+1, Foebane is nice.

    G'luck.

    Edit: Truper, +3s will not hit the demilich, nor demogorgon; I also doubt they hit Mariliths, and I'm certain Bosslady is immune to +3. Sendai, Abazigal, and Balthazar are probably also immune to +3s (though I'm not sure). I remember trying to use the +3 version of CF through ToB before with little succcess.
     
  7. Prine Gems: 11/31
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    Melissan, Balthazar and, surprisingly, Demogorgon can all be hit by +3 weaponry. Mariliths can be hit by +2 weapons, and Sendai and Abazigal can both be hit by any weapon, as far as I can see. I'm guessing you're using some kind of improved enemy mod. Almost every enemy in the game can be hit by +3 weapons, excepting demiliches and a few others (Melissan's fallen solar, the Ravager and Aurumach Rilmani).
     
  8. thetruth Gems: 11/31
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    @ kuemper


    The best off-hand weapon for a barbarian is the flail Defender of Eastheaven (from Joluv at C.C.).+1 AC, but the most important is the physical resistance that offers.With it + Hardiness + the barbarian's natural resistance to ph.damage a barbarian is one of the best tanks in the game.It doesn't matter if it's only +3,you don't hit a lot with the off-hand weapon and anyway very few enemies require better than +3 weapons to hit.
     
  9. Zenastin Gems: 5/31
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    Prine: Interesting. Maybe I was confusing spell immunities that somehow defied my anti-protection magics for innate immunities. Or my memory is just bad. Could be either I guess. I don't have any enemy-strengthening mods that I know of.
     
  10. Truper Gems: 8/31
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    Its been a long time since I've played ToB (since I keep trying to get a party through SoA without anyone dying - and failing) but I'm almost certain I've played through using Celestial Fury and never getting the weapon inneffective message. That would include battles against the Ravager, Fallen Solar and the Aurumach Rimani, but probably not Demogorgon, as I'm inclined to seal him in rather than fight him. Now it might be that some other character who was wielding something +4 or better took on those specific foes, but my point is that a weapon need not be left out of consideration for ToB just because its "only" +3.
     
  11. starwalker Gems: 16/31
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    Some enemies have different mantle spells that make them immune to things that aren't at least +4. More often they just cast immune to magic weapons but there are a few that will use Mantle Spells. Amelysan uses the one that will block anything that isn't a +5 weapon in the unmodded game. I wasn't paying attention with Ascension installed to say for sure or not though there.
     
  12. Fly2tHeSkY

    Fly2tHeSkY Southern Comfort Veteran

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    Hey Kuem!

    Well, considering you're using a barbarian you wana be able to make some SERIOUS damage. So obviously you're going to want to wield something +5 or so, after it's upgraded of course!

    Now you already suggest Angurvadal, which is a top choice, as it provides +1 Fire Damage, gives you the ability to set strenth to 22 for 60 seconds (which should probably be near this already with a girdle or some such) and absolute immunity to level drain which is LOVELY!

    The Answerer is pretty good because if each hit lowers a target's magic resistance by 15% and applies a -2 penalty to THAC0 and Improved Haste has just been cast on you ... hehe :D Something powerful won't be too good for long! I guess the only negative is that it doesn't get upgraded to a +5 weapon, but if you can live with that, then it's a great choice.

    Like SoA, there's not really a large choice of katanas in ToB is there. Hindo's Doom is pretty good though i must admit. +4 weapon (hmm), lesser restoration once per day (nice), 10% magic resistance (gettin better) and immunity to all types of death magic (yay!). I guess the best part is the immunity to death magic which is a plus, but a negative once again is the +4 weapon.

    Now Come on Kuem! Spetral Brand is just an insane weapon! +1d6 cold damage (nice), summon spectral blade (ohhh), Permanent Negative Plane Protection (haha yay!) and Armour Piercing Strike (yes :D ). Also it is a +5 weapon. VERY sexy!

    Short Sword of Mask, when you look at it, isn't really that spec. 15% chance that the target is entangled for 24 seconds (no save) ... WOW that's awesome. I wish i had this before I had the entagle spell! And a 15% chance that the target is drained of 1 level isn't that great either. And it costs all that money just for the that last effect and to get to a +5 weapon! PATHETIC! (Can you feel the love I have for this weapon :D ) Honestly you could really do without this weapon!

    But if you really want to raise some hell, take Axe of the Unyielding! OMG +5, Ac +1 bonus, Constitution +1 bonus, regeneration of 3 HP a round and 10% chance a target dies on each hit NO SAVE. Like the Silver Sword but waaay more deadly!

    Honestly I'd go with a combo of:
    ~Angurvadal and Sprectral or
    ~Spectral and Axe of the Unyielding or
    ~Axe of the Unyielding and Hindo's Doom.
    All nice and all deadly ... take your pick Kuem! :D

    Btw sorry I wrote so much cause I'm sure you already knew all of that but some people probably didn't!
     
  13. kuemper Gems: 31/31
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    Anguvydal, when upgraded with liquid mercury, gives you 22 strength when equipped, plus the NPP and that.

    As for the AoU, Korgan's 5* in axes makes him better suited to wielding it than my barby with 2*.

    Though seeing here, I'm leaning to the Defender of Easthaven until I can get the Answerer. Can someone say off hand what resistences DoE gives? I think it's like 10% crushing and piercing. :hmm:
     
  14. Prine Gems: 11/31
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    +20% to slashing/piercing/crushing. Not bad, but unless I'm mistaken it's +2.
     
  15. Fly2tHeSkY

    Fly2tHeSkY Southern Comfort Veteran

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    Defender of Easthaven ... is that one of the weapons you get from Joluv in the Copper Coronet?? Hehe, I seriously don't remember that weapon! Could someone please paste those stats so I can compare them with the other good weapons here. :D
     
  16. thetruth Gems: 11/31
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    Defender of Eastheaven is of + 3 enchantment.
    Grants +1 AC bonus and +20% resistance to slashing,piercing,crushing (as Prine said)
    +3 THACO, 1d6+4 damage

    As for the Axe of Unyielding +5, although in the description says that has a 10 % chance of instantly killing an opponent it doesn't say that the target is allowed to make a save vs. death with a -4 penalty.Only the Ravager +6 does not allow any save to avoid the decapitation.
     
  17. Fly2tHeSkY

    Fly2tHeSkY Southern Comfort Veteran

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    OMG how is it I've never heard of DoE before??!! And, ummm, where do you get it from? :D This IS a weapon gotten from a mod yeh and not just some normal weapon I was never able to find ...
     
  18. thetruth Gems: 11/31
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    You can buy it from Joluv in the Copper Coronet as you said ;) , it's not from a mod
     
  19. Fly2tHeSkY

    Fly2tHeSkY Southern Comfort Veteran

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    :lol: Daaamn, well that's what partyin two nights ina row with no sleep and vicious substance does to you i guess! :p Thankyou Truth!

    Btw Kuem, what weapons have you decided to go with? Did my huuuge list of descriptions help at all :D
     
  20. Aerie's Number One Fan Gems: 6/31
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    I was playing as Ninja with Hindo's Doom +4 and Celestial Fury and I was regularly dishing out damage in the 100 HP range from backstabbing. I even pulled off 202 HP of damage once.
     
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