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What would it take to make a mod...

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Bombur, Dec 11, 2003.

  1. Bombur

    Bombur I'm always last and I don't like it

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    That would turn Kangaxx or the other demi-lich into Morte? You know, an NPC you could add to the party, with typical Morte banter, a nasty bite, and maybe something like miscast magic to substitute for his taunts? Or perhaps make him a mage, playing off the "I'm the head of Vecna!" line.
     
  2. Malovae Gems: 18/31
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    all you need is cheese and matchsticks. You will have your very own Kangaxx mod in no time. Er, I don't understand your question to be honest, so I'd thought I'd be rude :/
     
  3. Death Whisper Gems: 9/31
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    go to: www.teambg.com

    download their tools and you are pretty much set.
     
  4. Mayfairy Gems: 8/31
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    I once Ctrl-Q'd Demi-Kangaxx to my party. Was very interesting. LOT of spells.. This may be a little spoiler, so don't read if you don't wanna know, but he has got 27 levels and only 80 hitpoints.
    It would be nice to make NPC. I just downloaded WeiDu editor, so I'm starting to learn how to use it. Maybe someday I will have a decent NPC mod. :)
     
  5. Rastor Gems: 30/31
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    The only spell that the demilich has is Banishment (Imprisonment), he's level 31 and he has 50 hitpoints.

    Maybe you're thinking of the lich version?
     
  6. Sparhawk the Pandion Gems: 14/31
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    What about the Demilich Howl?
     
  7. Mayfairy Gems: 8/31
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    Nope.. I am quite sure it was Demilich. I killed his earlier form and when I couldn't beat the other one, I ctrl-Q'd him and started a new game.
     
  8. Bombur

    Bombur I'm always last and I don't like it

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    @Malovae

    Sorry, I should have given a heads-up that Morte is a character from Planescape: Torment. He is also just a floating skull, like a demi-lich. And he claims to be the head of the famous lich Vecna.
     
  9. 8people

    8people 8 is just another way of looking at infinite ★ SPS Account Holder Adored Veteran

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    [​IMG] You'd need to download a couple of programs - it is actually quite and easy mod to make. Edit the dialogue files from PS:T slightly, edit a couple of script files add a creature and hey, it works!

    might need to do different party banters though. Morte was so cool though. Imagine him trying to chat up Viconia :lol:
     
  10. Rastor Gems: 30/31
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    That's actually wierdly coded. He doesn't actually have that, a script forces him to cast it even though he doesn't actually have the spell.

    8people is correct that it wouldn't be that hard of a mod to make using WeiDU.

    Kangaxx and Morte have completely different personalities though. I can't see Kangaxx making a good party member. You can add a regular Morte though (Planar Prison maybe?)
     
  11. 8people

    8people 8 is just another way of looking at infinite ★ SPS Account Holder Adored Veteran

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    [​IMG] Imagine if Kangaxx and Morte met :lol:

    Morte: Hey look! Another floating skull, you off the pillar too, huh?
    Kangaxx: Foolssssssssssssss!
    Morte: Hey chief, what's up with him?

    I think Morte shouldn't replace Kangaxx or any other demilich.

    Perhaps you find him locked in a tomb or in Irenicus Dungeon.
     
  12. Bombur

    Bombur I'm always last and I don't like it

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    I guess I'm just a bit tired of Kangaxx. The old "Go get my body so I can unleash my vengeance" bit doesn't really do anything for me. I mean, being good, I really should have no motivation to help him. And I wouldn't, except for that nifty ring he has. He's also a pushover. Killing the first incarnation is easy. Set a few traps before you let the cat out of the box, and he's no longer a threat. For the second incarnation, Carsomyr and greater whirlwind wipe him out in one round before he can get off a single spell.

    But I'd be just as happy to leave Kangaxx where he is and add Morte somewhere else. The planar prison seems like a good suggestion -- certainly fits the story better. I'm not sure I could make a mod, though, since I'm not really up on how to do all the scripting and what not. But if time permits I'll give it a shot. Of course, if someone wants to beat me to the punch, I'll be your biggest fan.

    And if Morte can be modded into the party, then Grace can to. Woo-hoo! Now there's some real motivation to learn how to mod, eh Rastor?
     
  13. 8people

    8people 8 is just another way of looking at infinite ★ SPS Account Holder Adored Veteran

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    [​IMG] Actually, it would be harder to get Grace into the party. You would probably want to import her graphics into the game - something that would be difficult, neigh on impossible. And some things would be difficult to add - like her special abilities and race and such.
     
  14. Bombur

    Bombur I'm always last and I don't like it

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    TeamBG.net has a tutorial on importing PS:T graphics to BG2. Does this not look like it would work? I readily admit that I don't yet understand the tutorial. Is it not intended to import character graphics? Maybe just spells effects and such?
     
  15. 8people

    8people 8 is just another way of looking at infinite ★ SPS Account Holder Adored Veteran

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    [​IMG] I've seen that tutorial as well. But as far as I know the PS:T graphics would look wildly out of place and probably out of proportion to everything else.
     
  16. Rastor Gems: 30/31
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    Grace is already taken :love: .

    8people,
    You'd have to resize the graphics and such but it is doable. The only problem is that in order to import into BG2, we'd have to replace one of the in-game animations.
     
  17. jcompton Gems: 9/31
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    Fixing the size isn't too hard, people have worked out automated ways to do that. The perspective isn't the same, though, which can't really be fixed.
     
  18. 8people

    8people 8 is just another way of looking at infinite ★ SPS Account Holder Adored Veteran

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    [​IMG] Rastor: Would we have to replace another animation? Or would it be possible to give it a different number and access it through CM?
     
  19. Rastor Gems: 30/31
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    8people,
    Every source I've checked says that it would require overwriting an already existing animation.

    Truthfully, I'm tempted to try doing it and adding a new line to anim.ids, just to see if what you thought up might work (I don't see why it wouldn't, but you never know).
     
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