1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Who should make my items?

Discussion in 'The Temple of Elemental Evil' started by Elvenblade, Apr 13, 2004.

  1. Elvenblade Gems: 14/31
    Latest gem: Chrysoberyl


    Joined:
    Feb 4, 2003
    Messages:
    617
    Likes Received:
    0
    I have a wizard, druid and cleric in my current party, but who should i give the craft wonderous item feat to.
    The wizard would be a good choice but if I let my druid get the feat he can make amulets of natural armor(?) which IIRC stacks with rings of protection.

    Comments anyone?
     
  2. ejsmith Gems: 25/31
    Latest gem: Moonbar


    Joined:
    Oct 6, 2001
    Messages:
    2,238
    Likes Received:
    0
    It kind of depends. Personally, I go with the wizard. Actually, I go with all of them, but if I wasn't cheating, I'd go with the wizard.

    Circlet of Intelligence +6.

    I'm not kidding. It alone changes everything about the game. Identifying healing potions and items is no longer a chore. When you level up, you get that +6 to intelligence.

    There's maybe one or two items that only the cleric can craft, that I use. And there is one (the claws of attack +6) that only the druid can craft, that is extremely useful. But I'd put the wizard on the number one slot, with the cleric comming up number two. Then the druid.

    I mentioned the circlet in another thread here, recently. Everything I posted about it, I still stand by. The CoI+6 changed my entire game experience. I truely started to get into the module.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.