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Why are these new areas even in the game?

Discussion in 'BG2: Shadows of Amn (Classic)' started by Crawl, Jan 2, 2001.

  1. Crawl Gems: 23/31
    Latest gem: Black Opal


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    [​IMG] What was the point of going to the trouble of putting 3 new forest areas in the game after exiting the Underdark if Bioware isn't going to go to the trouble of putting anything worthwile in them. I mean, come on. Two of the areas are complete wastes to a high level party(except that group near the graveyard carrying little in the way of loot). The one other area was only interesting because it had a quest with my old party member Coran. Otherwise it was annoying with all those fallen trees. The one bright spot was the experience gained from fighting what seemed to be endless mists of all sorts and wolfweres. Oh, also the mana bow in the cave with the Kua-toa(what were they doing there anyway?) was a nice piece of treasure. It remindes me of the endless woodland areas around Beregost. And I thought bioware was over that fetish ;)
     
  2. Orgrim Doomhammer Gems: 4/31
    Latest gem: Sunstone


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    [​IMG] I did Corans quest, It was a too short. I think the 3 areas should of been used to increase the length and plot of Corans quest. The game would of been more interesting............
     
  3. Divine Shadow Gems: 10/31
    Latest gem: Zircon


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    Yeah the forest areas where complete disaster. You never anything but fight.
     
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