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Xenonauts 2 - Development Update

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jul 12, 2024.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]A new development update for Xenonauts 2:

    [​IMG]

    Xenonauts 2 Monthly Development Update!

    Hello everyone - hope you all had a nice June. As we're now into July (and almost a year since the game launched into early access), it's definitely time for another monthly development update.

    Milestone 4 Released
    We recently released Milestone 4 onto the default Steam / GOG / Epic branches last week, which was a rather substantial update to the game. Most of our efforts this month simply went into patching and tweaking Milestone 4, so this is going to be a much shorter update than normal.

    We want to give a big shout out to everyone who helped us out by testing the experimental versions and reporting bugs or giving feedback, as your assistance really helps improve the quality of our updates!

    We've continued patch Milestone 4 post-release to fix the handful of bugs that made it past our testing, and also to add a few bits of missing content (such as the text for handful of research projects that didn't quite meet the original deadline). We'll continue this as long as necessary to fix any remaining stability issues, but in general the game seems to be stable for most players. This means we're now ready to turn our attention to our next big update.

    Milestone 5 and beyond
    Milestone 5 is going to be our most important update so far - the goal is to allow the player to unlock and complete the final mission, meaning you will be finally able to play the entire game from start to finish.
    This also means that this update is likely to have quite a long development cycle - it'll probably be a larger update than Milestone 4, and will also include most of the remaining gameplay-related items on our roadmap and revamping the second half of the story. That means there's going to be quite a lot of content for a small team to generate!

    This won't be the last update for the game before we launch out of Early Access, as we'll still release updates to further polish and improve the game. More details closer to the time. Rather than try to talk in detail about plans that haven't yet been finalised, I think the most sensible thing is just to finish this blog here.

    Next month's entry should be a lot more exciting, as we should have some solid progress towards Milestone 5 that we can show off!
     
    Last edited by a moderator: Jul 12, 2024
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