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Ys X: Nordics - Interview @ RPG Site

Discussion in 'Game/SP News & Comments' started by RPGWatch, Oct 16, 2024.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]RPG Site interviewed Peter Thoman about the PC port of Ys X: Nordics:

    [​IMG]

    Ys X: Nordics PC Interview - Durante discusses Falcom's new engine, PC-exclusive features, HDR, co-op, & more

    NIS America is launching Ys X: Nordics next week in the West across Nintendo Switch, PS4, PS5, and PC platforms following its debut in Japan last year. Make sure to read Adam's full review of the game here and my Steam Deck feature here. I actually imported Ys X: Nordics on Switch last year because I did the same for Ys IX: Monstrum Nox on PS4 a few years prior as a huge fan of the series who did not want to wait a few years for a Western release. Little did I know that we'd just be waiting about a year to see Ys X: Nordics in the West.

    Ahead of its release from NIS America, I've been playing Ys X: Nordics on Steam and PS5. After sampling the PC port handled by PH3 a little while ago, I had a chance to chat with PH3's Peter Thoman AKA Durante to discuss the PC port, exclusive features like HDR, local co-op support, a popular Trails series feature returning, the state of PC ports today, and much more.

    RPG Site: Can you tell us a little bit about yourself, PH3, and how the studio has evolved over the recent years?

    Peter 'Durante' Thoman: Sure! My name is Peter Thoman and I used to do a lot of game modding as Durante - the most well-known thing I ever worked on is probably DSFix for the PC version of Dark Souls. I was subsequently approached by some companies - primarily XSEED - to help with their game ports in a consulting role. In 2018 I co-founded PH3 with two colleagues from university, here in Austria, and we mostly work on JRPG ports right now.

    At the start we were a very small operation, basically just the founders working remotely and no employees, but we have grown to a small but "real" company these days, with 6 employees in addition to the founders, half of whom work on game projects. Given the current industry climate, I'm happy to mention that we haven't lost anyone who joined the company yet.

    While we initially were laser-focused on just PC, we now have the ability to work on various console platforms as well, since there are significant synergies you can leverage when working on a single project across multiple target platforms.

    [...]
     
    Last edited by a moderator: Oct 17, 2024
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