To begin with, youre gonna have to slaughter every bandit in sight here. Its not particularly difficult, since they have low hit points and arent very good at hitting anything themselves. Among the first three that you see, parked at the front entrance, one will leave behind an Amulet of Natural Armor +1.
The Prisoner Pen. Speak to their leader to set them free. However, once they try to escape, another large wave of Bandits appear. It well behooves you to avoid having any of them killed. One risky way of trying to ensure this is to have your PC stay in the pen and have Khelgar and Neeshka go out and handle the Bandits. Once theyre all dead, escort the prisoners towards the World Map Transition located at #5. When you return to Fort Locke, speak to Liza. If all of the prisoners came back alive, youll get 250 xp and 250 gp. If any died, you only get the gold.
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"*KNOW THIS: There is MUCH that CANNOT be seen in you. I shall WATCH you. You have been PUNISHED. But it will not save you from FUTURE punishments for CRIMES to come.*" -Vhailor, Planescape: Torment