Speak to Nadaj. She wants you to help her incite an uprising against Dalenka on the basis that she is a Durthan spy. Incidentally, if you try to spill the beans to Dalenka she won’t react much at all. The only way to progress the game is to speak to each of the berserkers in an effort to have them side with Nadaj. With the exception of one of them, each of them can be convinced to join with an adequate Diplomacy or Bluff check.
Here the eastern gate is manned by Goryen and Kozlov. Goryen can be convinced to join while Kozlov will not side with you no matter what you have to say.
Here is Soresko, who can be talked into joining the uprising.
Here is Odesya, who can be talked into joining the uprising.
Here is Valomer, who can be talked into joining the uprising. If you can convince everybody besides Kozlov to join you’ll get 1,000 xp.
Here is Dalenka’s residence. Inform her that the berserkers demand justice against her and she’ll make her way to the door. Step back outside and you’ll have to fight against Dalenka, Kozlov and any other berserker that you may not have convinced to join you. Those berserkers you did convince will aid you in combat. Once its all done, there’s another problem. Nadaj convinces the remaining berserkers to attack you and she heads for the Ashenwood.
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"*Your WILL is strong. But you lack DISCIPLINE. Your WILL is YOUR will, not the will of LAW. There is nothing I may show you that you would SEE or UNDERSTAND.*" -Vhailor, Planescape: Torment