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A sorcerer with a theme: spell list!

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Silverstar, Oct 14, 2006.

  1. ister Gems: 4/31
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    I agree that chromatic orb is better than burning hands, particularly when you have a party (or MMM) to kill trolls for you. But what about blindness? A failed save makes the enemy useless, and the save is much harder than chromatic orb. It doesn't disrupt spell casting the way chromatic orb does, but really that's what magic missile is for.

    Haste is very useful early on. Invisibilty 10' radius can get you out of soem tight spots. I think your choices are very good although I do love MMM.

    I personally can't live without improved invisibility. With SI Divination it makes you pretty mcuh immune to enemy spell casters. Great for you PI who needs to cast SI divination anyway. Perhaps it's not consistent with your theme, but I'd take it over either ice storm or farsight.

    I'd only take one of the two. And there is more room for an extra pick in level 4. But why not take feeblemind as a replacement for disintigrate. It has a superior save (-2) and is basically a superior spell. it would also free up a pick at level 6.

    The saving throw makes Symbol stun very weak by the time you get it (with a party you'll be quite far along). The lack of saving throw is what makes power word blind shine. Blinded enemies are helpless. And 6 rounds is planty of time to get rid of their allies. When solo you can't do as much in 6 rounds as with a party. Let your clerics take symbol stun.

    PWB is great in specific situations. If an unprotected enemy is near an enemy spell caster you cast it on the unprotected enemy. It then bypasses all the magical protections of the mage and blinds both enemies. Just like with glitterdust, once they are blinded they will stand and do nothing unless you have an ally right next to them. So move away. Basically PWB is a souped up gitterdust that allows no saving throw. If you like Glitterdust you'll really like PWB.

    PWS stun is handy. In a party mass invisibilty is an OK pick at level 7. Until enemies start routinely casting true sight it makes everyone invulnerable to spells.
     
  2. Silverstar Gems: 31/31
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    -Haste is rubbish when I get Improved Version. Other NPCs can cast haste until then when needed.

    -Improved Invisibility? Hmm sounds nice, but it does not confer +4 AC and saving throw bonuses as it should so I think it is crap. And when I get SoM it is pretty much useless.

    -Feeble mind...hmm what kind of monsters are immune to it? I can take it instead of say, Cone of Cold, perhaps? But I love cold spells! (this is particularly useful against Improved Yaga-Shura.)

    -OK you make me love PWB blind more, thanks!

    -PWS, I do not know. Can someone have too many power words? :p

    Thanks for your contribution! I will think more on it!
     
  3. Fly2tHeSkY

    Fly2tHeSkY Southern Comfort Veteran

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    Doesn't the patch or Baldurdash fix the II bonus?

    Btw Silver dont you HATE it when your cold spells freeze your opponent and they shatter ... No more items for you :cry:
     
  4. Silverstar Gems: 31/31
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    Nay, turning hapless victims into delicate frozen statues as a testament of my deadly and fearsome power at sorcery and magic and... :evil: You get the idea! ;)

    Ofcourse I do not make the last hit via cold dmg against enemies with vital treasures. :good:

    I do not know, last time I checked my II does not give bonuses. And my blur also stacks. Oh my, this means I actually did not get Baldurdash fix? :eek: :doh: It has been so long, I just do not know how many mods or tweaks or fixes I have...Is there a quick way to check if I have it or not?
     
  5. ister Gems: 4/31
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    No, because you can use it on other party members. And the +4 AC is hardly the most useful part of Improved Invis. The important point with this spell is that it allows you to do whatever you please and no enemy can target you with a spell.
    As a minor point there is s possibility that an enemy could get off a spell before you reactivate the SOM.
    Still it does much the same thing as mislead, and both fall to true sight, so it doesn't make much sense to take both.
    Hardly anyone is immune to it. Demons, Devas, Planetars, and Mordekainen's swords are the only ones that are automatically immune. CC, rage, potion of clarity and greenstone amulet also provide immunity. So immunity is pretty rare. Death ward protects against disintegrate, and some demons are immune to that too.

    Ultimately it depends on whether you want the sixth level slot or the fifth level slot. But feeblemind still has the harder saving throw.
     
  6. Silverstar Gems: 31/31
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    Your arguement is true, Feeblemind is more powerful and useful than Disintegrate, I have to agree. But disintegrating a victim is cooler and more scary and a lot more disturbing. Ah and I am trying to fit in the theme, not power gaming for best Sorcerer picks. Thank you for your deep concern anyway! :)
     
  7. Faraaz Gems: 26/31
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    On the Power Word issue...I agree with ister, in that Power Word : Blind is an awesome spell to use. Atleast...at lvl 8, its better than a lot of other stuff you could pick.

    Also, when playing a sorcerer, I usually avoid stuff which becomes redundant later on...if you solo, you get lvl 9 spells within like...the first 3-4 major quests...so if you are getting Improved Haste, don't bother with normal Haste. Um...don't get Mass Invisibility, get Improved Invisibility. What do you mean it doesn't give +4 to AC?? It works just fine for me...

    Ahhh Silverstar...I think your mods are acting up again! ;)
     
  8. Silverstar Gems: 31/31
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    No no no, isn't II supposed to give +4 AC and saving throw bonuses, but it does not give those bonuses in my game. Do I need Baldurdash?
     
  9. Faraaz Gems: 26/31
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    Huh?? I don't have Baldurdash...I casted II 5 mins ago just to check. Yep..I'm getting all the bonuses. :)
     
  10. Silverstar Gems: 31/31
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    Heck...I should check again as soon as I get home...this Friday...and I will give you feed-back.
     
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