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Best henchman?

Discussion in 'Neverwinter Nights (Classic)' started by Corr Raven, Jul 1, 2002.

  1. Vormaerin Gems: 15/31
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    Ah, thanks BTA, I hadn't noticed that about animal companions. I had thought it was just another of those 'roleplaying' options like playing 'fetch' or whatever.

    Though I suppose I'll still have to rely on giving them potions in combat, since you can't start conversations while fighting.

    Aloha
    Vormaerin
     
  2. Deathmage

    Deathmage Arrr! Veteran

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    My Necromancer dude is currently on only chapter one and he has Tomi and his familiar, a hellhound. Pretty good I say, tho I haven't played Tomi yet, I went to sleep after I got him. :D

    Nobody mentioned Grimgnaw?
     
  3. Ragusa

    Ragusa Eternal Halfling Paladin Veteran

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    [​IMG] Another silly henchman bug: Since my little moronic assistant Tomi (when I set him in *follow-me* mode) can look through doors when detecting traps :rolleyes: he tends to open doors in unexplored areas to disarm the trap he just found, unavoidably running into groups of enemies he is not only not supposed to but, worse, not at all able to fight .... :rolleyes:
    That has eventually led to me leaving him behind as he would die anyway and to bash chests rather than to wait for him to open them and just to take the risk to trigger traps, eventually I kicked him out a few times to prevent him from getting killed :almostmad:

    Probably it was easier to implement the auto-respawn feature for henchmen than to write a proper AI :evil:

    [This message has been edited by Ragusa (edited July 21, 2002).]
     
  4. Uytuun Gems: 25/31
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    I'm playing a wizard/cleric so from my perspective, Daelan is the best henchman.
     
  5. I use Tomi for his sneak attacks, disarming traps, and opening locks. That's all I need him for, and I'm happy with that.
     
  6. Ragusa

    Ragusa Eternal Halfling Paladin Veteran

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    [​IMG] I would be happy would he restrict his activities to exactly that. Combat is not his forte :rolleyes:

    :mad: "Und ich hab' es Dir schon tausendmal gesagt ... !!!" :rolleyes:
     
  7. Enthasius Gems: 8/31
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    Ive noticed that if your henchman is a weak type, such as Tomi or Boddyknock, any enemy, once weakened, will run away, and attack your weedy henchman. Meanwhile, if your weak, such as a magic user, the enemy's stick with your fighter henchman. Anyone else noticed that?

    Um, I find that since ive only been through the game once, with my Paladin, Tomi had the most use (though he lasted about three seconds on the last battle) so he's my favourite henchman.

    I reckon that the "stay in the shadows" command should make Tomi hide in shadows, making him most unlikely to be mauled by whatever you come across.
     
  8. Abyssal Knight Gems: 10/31
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    I used Tomi in the first two chapters and he helped a lot, but after that I had so much strength and health that I could bash any chest and trip any trap so after that I used Grimgnaw.
     
  9. Rastor Gems: 30/31
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    Well, since this topic has been revived, I'll share my thoughts on the matter.

    I've been using Sharwyn since the end of Chapter One (am in Chapter Three now), and she proves decent enough. Her pick locks skill is very useful for my cleric, as he has a hard time bashing locks. He's an elf, so he can almost always see traps, and trigger them himself before she gets hurt. With his Spell Resistance, he usually takes little damage, and regenerates whatever he does take.

    I did use Tomi on the first few quests in Chapter One, and I found him to be pretty awesome both in melee with his sneak attacks, and at disarming traps and locks.

    I agree with all of you that the AI definitely needs work.
     
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