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Caster level and multiclassing.

Discussion in 'Icewind Dale 2' started by Khazraj, Sep 1, 2004.

  1. Ziad

    Ziad I speak in rebuses Veteran

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    "I mean, what use is double duration buff spells, double duration enemy disablers, 9th level spells and much faster access to actually usefull spells in comparison to being able to toss twelve fireballs per resting instead of just six or so?"

    Jukka, you're being sarcastic right? I hope so!

    While I wouldn't find double duration buffs to be a plus over more castings of offensive spells (if a buff runs out, just recast it. And when you run out of buff spells to cast, rest), if I had to pick between 3 castings of Wail of the Banshee and 6 castings of Fireball, I'd definitely go for Wail.

    I guess if you're going for a 50/50 split it would be much better to get to level 15 in one class and then start adding to the other (if one of them is favored class of course). That way you get all the buffs you need on time, and then more castings of them as you level in the other class.

    Missing out on high level spells is a BIG problem for me though. It could work for level 9 cleric spells (depends on the subclass I guess), but not for arcane spells.
     
  2. Sir Rechet

    Sir Rechet I speak maths and logic, not stupid Veteran

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    Ziad, definitely sarcastic. :p
     
  3. Ziad

    Ziad I speak in rebuses Veteran

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    Ok, now I feel really stupid :o

    Moving on... I'm pretty sure that Skulltrap was capped at level 20 in 2E (or at least in BG2/IWD1), while DBFB would do a fixed 14d6 damage regardless of level, making Skulltrap more powerful at any level (since you get DBFB at level 14, at which time they do the same damage anyway). I also don't remember Skulltrap being capped per 3.5 rules. Is this different in IWD2/3E? I always played using Skulltrap in IWD2 based on the assumption it still worked like its 2E version.
     
  4. Khazraj Gems: 20/31
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    Thanks for the clarifications. It is as I thought, not that I would really bother with 15/15 Sorc Wiz, I just wanted to know how it works. I like the idea of Sorc 1 and Wiz Specialist x though...
     
  5. Cryo Mantis Gems: 3/31
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    I think Skull Trap was toned down for Icewind Dale II much like Chromatic Orb was. Remember how Chromatic Orb could instantly kill an opponent when your caster reached level 12? The rest of the abilities for that spell are still there EXCEPT that one. I've used DBFB and it is a whole lot more powerful than Skull Trap. I believe I saw it cause around 110 to 120 HP of damage whereas Skull Trap did around 60 to 80 HP of damage.

    I'd venture to say that it was toned down and DBFB was upgraded.
     
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