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Cutthroat

Discussion in 'BG2: Shadows of Amn (Classic)' started by tipperon, Nov 2, 2005.

  1. Susipaisti

    Susipaisti Maybe if I just sleep... Veteran

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    Bugger, I didn't know about the extra attack. I've always just sold the damn thing away.
     
  2. kuemper Gems: 31/31
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    I sell it, too. By that time, I've got better weapons to play with and no one worth using any short swords.
     
  3. Thor Gems: 10/31
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    Question: why is it important with an as low speed factor for backstabbing? I don't see any difference between weapons with high and low speed factors?
     
  4. kuemper Gems: 31/31
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    Speed factor figures in to how fast you swing with the weapon. With 0, you get your licks in quicker than the bad guy. Ever wonder why it takes someone with a heavy crossbow so long to shoot while the guy with the light crossbow is making pin cushions? Same principle - heavy crossbow has a speed factor of 7 and a light one has 5. Magic can affect the factor also.
     
  5. Silverstar Gems: 31/31
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    Speed Factor is very important in a battle, but perhaps not important when backstabbing? Afterall, the thief is invisible and out of harm's way if he is attempting a backstab. Stabbing 1 second sooner or later will make little difference as long as thief is invisible IMHO.
     
  6. Susipaisti

    Susipaisti Maybe if I just sleep... Veteran

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    I've found the speed factor quite irrelevat compared to the number of attacks per round.
     
  7. kuemper Gems: 31/31
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    But with a low speed factor, you'll be able to get your 7/2 attacks per around in faster, meaning you get to go first instead of the enemy. It doesn't add extra attacks or the like. It just makes you faster off the mark. :)
     
  8. Incarnate Gems: 5/31
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    When you attempt to backstab if you miss you have 6 seconds - weapon speed to escape ,so a fast weapon gives you more time to escape
     
  9. Felinoid

    Felinoid Who did the what now?

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    @Incarnate:
    Not quite. As soon as you miss, you become visible. But the real way to look weapon speed is this:

    You and this other guy will take turns hitting each other. Now who wants to go first? :heh:

    Attacks per round is more relevant at high levels because of the benefits in a longer battle, but at low levels where one-hit (or few-hit) kills are possible, weapon speed becomes significantly more important to your survival. :grin:

    EDIT: Here's an example:

    You've got 5/2 atks/rd and a high (bad) weapon speed, while your opponent has 2 atks/rd and a low (good) weapon speed. A two round stretch looks like this:
    </font>
    1. He hits you.
    2. You hit him.
    3. He hits you.
    4. You hit him.
    5. He hits you.
    6. You hit him.
    7. He hits you.
    8. You hit him. [*]You hit him again.
    So long as you can last to the eighth and ninth blow you'll be at an advantage, but if you can't then he'll be at an advantage. There's still 'to hit' and 'damage' rolls to figure in, but they're not relevant variables.

    [ November 13, 2005, 01:28: Message edited by: Felinoid ]
     
  10. Incarnate Gems: 5/31
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    True :)
    I'm getting old and my memory is not as good it was :geezer:
     
  11. Thor Gems: 10/31
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    Well, i still can't see why it's important when backstabbing? You'll become visible in the instant the strike falls, no matter if it lands in the beginning or the end of a round?
     
  12. Silverstar Gems: 31/31
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    ^Like I said...SF is rather obsolete when attempting a backstab, but after it, in the heart of battle, well that is another story.
     
  13. starwalker Gems: 16/31
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    While it may not seem like it matters. The possibility of getting that second hit in before the enemy and offing them if you don't kill them with the backstab is a potential you must consider. I have used that to my advantage both in table top(PnP) and in games.

    Then again when my elf(wizard) slayer is attacking 4 times a round between an axe and Belm at level 11. I stop caring how fast my weapons hit.
     
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