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Diablo II single player questions

Discussion in 'Diablo 1 & 2' started by dmc, Jul 31, 2008.

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  1. dmc

    dmc Speak softly and carry a big briefcase Staff Member Distinguished Member ★ SPS Account Holder Resourceful Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!)

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    Killed big D - level 86 and about a third going into Act V. He dropped nothing of particular interest to me. The whole act was fairly pedestrian. The oblivion knights did not particularly bother me and I pretty much sped through it.

    Found the mail for the Angelic Set, which may complete it for me, although I have no idea if it is any good and what character could best use it in the early going.
     
  2. Aldeth the Foppish Idiot

    Aldeth the Foppish Idiot Armed with My Mallet O' Thinking Veteran

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    Any melee character could make use of the Angelic Set - it gives you a huge bonus to attack rating. It would probably best serve a paladin, although the damage output of the weapon is too low for it be useful much beyond normal difficulty. Excellent low level set though.

    I started Act V with my paladin last night. The only thing I've done so far is the Shenk quest. My necro found another shako last night - so now I have two HQs. That one will probably go to a sorceress if I ever get around to making one.
     
  3. dmc

    dmc Speak softly and carry a big briefcase Staff Member Distinguished Member ★ SPS Account Holder Resourceful Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!)

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    If your necro found another HQ, then I take it that "unique" doesn't really mean that, because you have two of them in the same game. Is that correct? (Seems weird.)

    I've gotten to the first waystone in Act V so I can add those runs to my other runs before I advance the action. I'm thinking of playing steadily on players 8 just for kicks to see if I can get to level 90 before the end. If I start each session with a Pit/Meph/Shenk/Eldritch run at players 8, it might just be possible.
     
  4. Aldeth the Foppish Idiot

    Aldeth the Foppish Idiot Armed with My Mallet O' Thinking Veteran

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    Kind of. You cannot find the same unique during the same game. Once you "save and exit" you can find the same unique again. Given the amount of time you've been playing, you must have found some uniques more than once, right? Normal uniques aren't that uncommon.

    And you'll be able to add Pindleskin in the not-too-distant future as well. I'm rooting for you. I've never been devoted enough to get a character to level 90.

    EDIT: Remember when I mentioned the necro specializing in Bone skills? I did some research and it's definitely viable. There's Bone Spear (physical damage) and Bone Spirit (magic damage) would be your two main attack skills. They synergize with each other, and they both receive damage boosts via synergies from Bone Prison, Bone Wall, and Teeth. In fact, if you spent all your points on just those skills and those prerequisites you'd get insanely high damage. Realistically, you'd probably want a few one-pointers to help you out. You'd want amplify damage, clay golem, the golem mastery, summons resist, and corpse explosion. Meaning you'd probably have to settle for maxing out Bone Spirit, Bone Spear, and Bone Wall as a co-synergy. (An interesting point here - Bone Wall goes all the way across the screen, and at high levels takes a tremendous amount of damage to break through. I wonder if a point or two in Iron Maiden for be useful here... Would a monster doing physical damage to the wall kill themselves with Iron Maiden cast on them?)
     
    Last edited: Apr 3, 2009
  5. Aldeth the Foppish Idiot

    Aldeth the Foppish Idiot Armed with My Mallet O' Thinking Veteran

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    Not cool. I just finished nightmare with my paladin, and I definitely have to keep doing some Baal runs because my resistances are definitely not where I want them to be. The whole point of this build is to get me resistances to 90%. On hell difficulty, fire is at just 58%, while all of the others are in the 70-80 range. I can, of course, load up on charms to get all the way up there, but I hate having over half of my inventory packed with charms. Maybe a few more runs and a few more gambling sprees. The two main things I still need are a ring and a belt. My belt is just a regular rare, and it has just 6% fire resistance and 10% lightning resistance. That can be a lot better. One of my two rings is a Stone of Jordan, and while that's nice for upping all my skills another point, it offers no resistances whatsoever.

    I must admit that I am surprised that your necro does Baal runs with such ease. Half of the time I abort a Baal run with my necro, simply because I have no desire to deal with the creatures I encounter. I absolutely hate Oblivion Knights (not that they pose that great of a threat to my character, but they certainly do for my army). Last night, level 3 of the Worldstone Keep was filled with Oblivion Knights, and those minotaur things, that have frenzy attacks - no thanks.

    I'm still considering putting my next skill point for my necro in the skeleton mages. I have +6 in those skills with items, so one point will put me at skill level 7, which should give me 3 or 4 mages.
     
  6. dmc

    dmc Speak softly and carry a big briefcase Staff Member Distinguished Member ★ SPS Account Holder Resourceful Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!)

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    On Nightmare, nothing bothered my necro at all - corpse explosion and my army took care of everything. It's pretty comparable so far on Hell as well. My resists hover around 0-20, but having 14 skellies, 7 mages, a golem and a merc means I'm rarely hit. I keep half my belt filled with full rejuves and the rest with mana and heal potions.

    My only problem so far has been doing runs on players 8. When a couple of bosses gang up with a pack of minions, my guys can get pretty decimated. The only time I died, though, was on a Meph run when I was dealing with the area to the east of the map, I had the mafer guy or void guy (I forget which is on that side), but there was a boss blood lord as well and then one of my idiotic skellie mages managed to drag Meph over as well. I was watching the battle going on and didn't realize that Meph was across the way from me (couldn't physically reach me, but that didn't stop him from hitting me with some kind of bolt of something or other) -- presto, dead necro.

    The irrititating thing is that the one death kills off basically the whole experience take from the runs to that point.

    So, Shenk dropped a mal rune and Nihlathak dropped a jah rune. The latter is seriously sweet because I didn't know that he could do that (it's like the second highest rune) and, what's more, I'm not that far from getting the runes I need for Enigma -- I just (right, "just") need a ber.

    Enigma looks great because it gives me teleport for free, will carry a ton of MF, keeps the +2 skills I already have with Bone, and will give ancillary goodies. The problem is that I will lose the +30 resists that Bone gives me. However, I can dedicate both rings to resists with that armor because the MF makes the ring MF superfluous.

    All in all, a pretty successful weekend.
     
  7. Aldeth the Foppish Idiot

    Aldeth the Foppish Idiot Armed with My Mallet O' Thinking Veteran

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    It's a frozen orb, but it's a different graphic than you get with the sorceress spell. On hell difficulty, it does massive damage, and if your resists are down around 20, that would hurt a ton.

    :eek: I have never seen a jah drop. I've got mal runes before, but that's a very nice drop from Shenk. Nihlathak can drop anything, including jahs, but the odds of him actually doing so are remote to say the least. In all the hours I've spent playing D2, I've got exactly one Ber rune, and I think it was from the Hellforge quest on Hell difficulty (although it's been so long since it's happened, I forget the details).

    But yeah, if you get the runes for Enigma, that's really, really, sweet armor.

    Weekend? If you find nothing else until May it was a pretty successful month!
     
  8. Blackthorne TA

    Blackthorne TA Master in his Own Mind Staff Member ★ SPS Account Holder Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Look in a mirror; I think your jaw just dropped ;)
     
  9. dmc

    dmc Speak softly and carry a big briefcase Staff Member Distinguished Member ★ SPS Account Holder Resourceful Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!)

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    That was a seriously, seriously bad pun.
     
  10. Aldeth the Foppish Idiot

    Aldeth the Foppish Idiot Armed with My Mallet O' Thinking Veteran

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    Well, I put my +2 skill amulet back in my stash, took out the one that gave big resistances, and started hell. It is a little unfortunate, insofar as I lost about 140 points of damage per whack by removing the amulet, but I couldn't put myself through another Baal run. I assume I'll eventually get my resistances up where I need them, and at that time I'll start using the amulet again.

    (It should be noted that my necro found that amulet after I planned this build, so this was an engineering design change on the fly. I just don't have anywhere with my current equipment to get back those 20% resist all and 35% resist lightning. I should be able to switch back with some upgrades to existing equipment, but the best way for me to get access to that better equipment is to start hell difficulty.)
     
  11. dmc

    dmc Speak softly and carry a big briefcase Staff Member Distinguished Member ★ SPS Account Holder Resourceful Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!)

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    Were you finding that you were dying in Hell with the lower resists or is it that you don't want to test the waters?

    Anyway, I monkied with some rings and things to get my important resists positive so now I am running around with -20 poison resist, but the other three are +20 to +40, which I think is pretty acceptable for someone not in the action. Poison is not going to kill me quick enough where I can't do something about it, but the others might.

    Last night was a whole bunch of running in place - no sweet items and I didn't make any appreciable progress in Act V (although I did hit level 87).

    Going skiing tomorrow for a few days, so I imagine that nothing is going to change until next week.
     
  12. Aldeth the Foppish Idiot

    Aldeth the Foppish Idiot Armed with My Mallet O' Thinking Veteran

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    I had absolutely no desire to test the waters. The whole point of this character was to be able to tank just about anything, and you need resists to do that. I'm OK with losing some damage, because this character is based on crushing blow, which is way more damaging in hell that an extra 150 damage (remember non-boss take 1/4 of their total life damage).

    Poison is easily the least dangerous of all the elemental attacks, because it cannot kill you. It can take you down to 1 life point, but so long as you don't get hit again, you can take a town portal back to Malah and get fixed up. (Note: skeletons, mages, golems, and your mercs CAN die from poison.)

    EDIT: I took a compromise last night. I gambled a hell of a lot of rings and finally found a combination that allowed me to wear the +2 skills amulet again, while maintaining resistances around 80ish%. However, this combination forced me to stop using the Stone of Jordan, so in effect, I got a net of +1 skills. I'll need to grab an extra small charm or two to max out my resistances (or just wait until I complete Malah's quest, but that's all the way up in Act V).
     
    Last edited: Apr 8, 2009
  13. Aldeth the Foppish Idiot

    Aldeth the Foppish Idiot Armed with My Mallet O' Thinking Veteran

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    While it certainly doesn't feel like it on the east coast (our weather has been unseasonably cool), it is mid-April. Where the heck are there good skiing conditions at this time of year?

    Anyway, I have also been away for Easter so I haven't played much lately. However, last night during a Pit run, I got Titan's Revenge, the unique amazon throwing spear (and easily the best weapon for a javazon in the game). Huge damage, chance to hit, life steal, replenishes quantity, +20 to both strength and dexterity - and the really nice part - +2 to all amazon skills and another +2 to the javelin and spear skill tree (for a total of +4). That was easily the find of the day.

    I'm satisfied with the way the paladin is going now as well. He is about half way through Act I in hell difficulty, level 73 (or maybe 74). Having over 80% in all resistances is nice, and the worst case scenario is I will have everything at 90% once I do the Malah quest. The hardest part is keeping my merc alive. I don't have a problem with my character dying, but losing the might merc seriously hurts my damage output.
     
  14. dmc

    dmc Speak softly and carry a big briefcase Staff Member Distinguished Member ★ SPS Account Holder Resourceful Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!)

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    Mammoth Mountain - 12' base on most runs, it snowed two of the days I was there and was gloriously sunny on the last (my nose is peeling). The skiing was awesome, my kids loved it (skiied with them two of the three days).

    Anyway, good luck keeping the merc alive in the Ancients battle. As you may recall, I almost quit the Paladin over that one.

    I played a little yesterday but didn't find any nifty items. The character is 1/3 of the way to level 88 however.
     
  15. Aldeth the Foppish Idiot

    Aldeth the Foppish Idiot Armed with My Mallet O' Thinking Veteran

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    I forget - your mountains are so much higher than what we have here on the east coast. I doubt there are many places (on the east coast) south of Canada that are still in operation this late in the year.
     
  16. Aldeth the Foppish Idiot

    Aldeth the Foppish Idiot Armed with My Mallet O' Thinking Veteran

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    I'm getting annoyed at my paper mache mercenary. He's costing me a fortune in resurrection fees. He has his resistances maxed (which for him is the standard 75%), and has decent armor, but the AI is killing me. Running headlong in to a boss pack of extra strong extra fast scarab beetles is not a sound strategy. I'm really starting to question if I need a mercenary. He does improve my total damage output by about 30%, which is nothing to sneeze at, but if I cannot keep him alive, what good is it?

    I literally don't think I've gambled once since entering hell difficulty with this character, because I haven't been able to save up enough money. (What I typically do is wait until my stash cannot hold any more gold, and then go on a shopping spree.) In addition to the 50,000 gold cost of raising my merc, since I'm using some high end equipment it is not unusual for me to need 20,000 gold for equipment repair for each trop back to town. I often need 70,000 gold per trip just to break even.
     
  17. dmc

    dmc Speak softly and carry a big briefcase Staff Member Distinguished Member ★ SPS Account Holder Resourceful Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!)

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    I had stretches with the pallie where I really doubted the merc. I would play with him as long as he would live and, once he died, continue on through the whole session on my own and only resurrect him at the end. That's one of the neat things about the necro army - the merc is not 50% of the targets, he's under 5%. He still dies every now and again, but not nearly as frequently as before.

    I don't have any constructive advice for you on how to keep him alive. There's only so many times you can shift-right click on the belt before you mis-time it and he dies anyway.
     
  18. Aldeth the Foppish Idiot

    Aldeth the Foppish Idiot Armed with My Mallet O' Thinking Veteran

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    Definitely. I don't have any skeleton mages, but even with 11 skeletons and a clay golem, he is targeted infrequently enough that he very rarely dies. The best thing to get targeted is the golem, as that things is damn near indestructible. Mine has something like 8000 life.

    You shift-right click? I think that takes too much time, and I definitely don't want to move my mouse if I'm engaging a boss pack or something like that. I never use the mouse the use a potion. It's the 1-2-3-4 on the keyboard (or shift + the appropriate number to give it to the merc).
     
  19. dmc

    dmc Speak softly and carry a big briefcase Staff Member Distinguished Member ★ SPS Account Holder Resourceful Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!)

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    I seem to keep my hands more on the F buttons than the number buttons. Even with the pallie, there was enough time in a zeal cycle to shift-right click a lot easier than messing with keys.

    On the targeting, you better believe I want them aiming at my golem. His life is over 11,000 and anything that can hit hard enough to kill him had better be aiming at him to avoid more delicate targets like yours truly or the merc.
     
  20. Aldeth the Foppish Idiot

    Aldeth the Foppish Idiot Armed with My Mallet O' Thinking Veteran

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    Hmmm... That's another difference - I generally use the mouse wheel to shift skills.

    You know, now that you mention it, I think 11,000 is closer to the life of my golem too. He would be cast at level 28 - that has to be a heck of a lot more than 8000 life.
     
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