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My game became so easy, what to do for the next?

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Silverstar, Feb 6, 2006.

  1. Aahz Gems: 7/31
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    Romances: just consider it part of the "challenge" you wanted. Now you have to do it without the emotional support. It'll be psychologically as well as physically hard.

    Imoen: well, again, could just be something you have to do. Or you could roleplay it, say she's just following you out as you clear the asylum. You don't want her to get hurt or any more involved than she has to be so she's out of the party. You don't necessarily have to be abandoning her.

    Experience: hey, you wanted hard. Just remember thetruth's solo fighter... ;)
     
  2. Silverstar Gems: 31/31
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    Hmm you really start to persuade me, you know? Fine I can leave Immy behind, provided that she does not feel sorry or is in danger. But saying this is easy, I am not sure if I can ever leave him away.

    Real problem is first dungeon. If I ditch Immy, Jah, and Minsc&Boo, and then Yoshi, will my poor Chorister and Arcanefist, with his lousy 1 attack/roundi crap THAC0, who can not use weapons or armor, err will we ever be able to beat Imp. Ilych? :eek:

    Then I will have to get Haer ASAP, but sewers are very dangerous, that thug party is improved too and is too tough! My two bards fresh from Irenicus stand NO chance at all, I fear. Can I pay themtheir toll and then fight them when I feel like it? Or do they vanish when I pay?

    Hmm I am curious. And scared as hell! This must be a good sign, no? :mommy: Yes definitely is, a real challenge and fun! :thumb: What say you?
     
  3. Warmonger Gems: 5/31
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    ^RPG seem to be not only great slaughter with use of magic, but some kind psychological and moral challenge, too. Yes, you'll defintely find hard to pass game because of your inner weakness and desires =:].
     
  4. Aahz Gems: 7/31
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    Well there's no rule that says you have to beat Illych. You can just skip him. At the very least, wait until the end of the dungeon and then go back. You'll have more potions and experience.

    Concerning the thug party, I'm not sure. I always just avoided them until I was ready to fight them. You can sneak past them, I believe, but it won't be easy since they have the "follow you around even when you're invisible" script. If I had to take a guess though, I'd say paying them and then fighting later works fine.

    And yes, it should be a good run. I'm getting more and more tempted to make an impossible run-through myself. ;)
     
  5. Silverstar Gems: 31/31
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    OK if I don't change my mind, I will definitely try this out! SOunds promising lots of fun and challenge!

    Three Bards party. Heh sounds like cool! Three singing, crazy bards with different specialised jobs to boot!

    I am not sure when I will start it though, I first want to finish ToB with my current POWER-HORSE party, I can't start a new game just yet. Add the fact I can play only when I go home, which is rare, like one weekend per two weeks, so...

    But I like the idea. Sorry Immy and Jaheira, I love you so much that I don't want to make you tainted by my Bhaalspawn affairs. (Great I started RPing even now)

    Maybe, just maybe, I may want to take Immy and Jaheira and Minsc and Boo and Yoshi for the first dungeon ONLY. Hey we are trying to escape from a mad mage of immense power's dungeon fill with unknown dangers. It would be stupid to let extra-hands go. But I fear if I take them once, I may very well stick with them for the rest, if my will is not strong enough, I love Jah and Minsc&Boo so much I can'T help it!

    But I will really appreciate the extra challenge! :thumb:

    Maybe I should get Spell Level 50 mod? NOW that is a NICE idea! My bards will advance in levels so quickly and as a result their spells will be VERY powerful. Heehee. :evil:

    Oh no here I go power-gaming again. Why?

    Perhaps I should start thinking for strategies for particularly nasty battles like Imp. JonBon with only three bards eh? :shake: Creativity!
     
  6. Warmonger Gems: 5/31
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    ^I think exactly the same about spell50 mod :D . It's nice to see, when 30-level Viccy gets +10 to physical stats for 2 minutes :].
    But 30/40 level Fireball or Stoneskin? This is why I've taken Haer'Dalis. Might be funny =:].
     
  7. Silverstar Gems: 31/31
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    So you think I SHOULD get spell 50 mod for my next game?

    It will also affect enemies too, so game tension will be even harder, especially when facing tough liches/high level casters of any kind? :mommy:

    40D8 Horrid Wiltings. Ouch. And never-ending spell durations! Hmm...
     
  8. Aahz Gems: 7/31
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    I vote against Spell-50. I mean using it, a CC with Ruby Ray + Ruby Ray + ADHW means virtually instant death. You might have to Breach or Lower Resist every once in a while but that's about it. Besides, the normal spells are powerful enough, don't you think?
     
  9. Warmonger Gems: 5/31
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    ^I had no problems with that. Maybe because Liches seems to be at level about 16? Senseless, but Viconia used to control them O_o.
    Don't worry, I somehow managed to surivive Breudayel's magic show without broken items / spells. I think I probably had installed this mod by then ;P.
     
  10. Silverstar Gems: 31/31
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    You are right, but since bards have so few spells, and they won'T be able to cast ABDHW until mid 30 levels, I thought it may be a good idea to have the mod. I think that enemies will have the greatest advantage than my poor bardic party, as the enemies will keep casting high level stuff. And my bards keep dying frequently. :shake:

    Hmm so many decisions to make...
     
  11. Aahz Gems: 7/31
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    Oh I was more referring to your own power being too great with the mod. Enemies won't be able to take advantage of it nearly as well as a player. If the purpose of this game is to be rather difficult, Spell-50 is a step in the wrong direction.
     
  12. Silverstar Gems: 31/31
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    ^Err my previous post claims that bards won'T enjoy the mod's bonuses as much as the other casters, despite them being higher levels, they can not cast high level stuff or cast a lot.

    PS:We really posted so fast and simultaneously, this may be a record or what? :roll:
     
  13. Aahz Gems: 7/31
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    Heh, yeah, I didn't catch the post just before my last one. While Bard's may not get the highest level spells quickly, imagine what an uncapped Sunfire would do in the Bard's hands. Skull Trap too, though Sunfire is even more deadly because it ignores magic resistance.

    I know that enemies will be able to cast the higher level spells but, as Warmonger pointed out, a Lich is only level 16. If I remember correctly, that's only 1d8 an increase on Sunfire or Fireball over the cap. I don't know the levels of most casters in the game but, unless they reach your own levels (and even if they do), the advantage will be largely in your favor.
     
  14. Silverstar Gems: 31/31
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    Hmm I never thought about liches being level 16 only. I remember they were all level 25 conjurers, I had recently CTRL+Qed them to take a qucik look out of curiosity. Can someone confirm the casting levels of liches?

    And what about other mage guys in game? Who will have the advantage with spell level 50s, my party or enemies?

    40D6 sunfires, 3 of them in a Spell Trigger...120d6. Ignore MR. Nasty that. :evil:
     
  15. Aahz Gems: 7/31
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    Undoubtedly your party will have the advantage, if only because you can adjust your strategy to compensate for higher level spells whereas all enemy scripts were designed with the normal caps in place.

    Might as well make that 120d6 be a 360d6 since you have three casters. If you didn't know, Sunfire targets yourself with a special fireball and makes you immune to fire for three seconds. Therefore, if all three bards released their triggers in a tightly packed area at the same time, you'd get nine Sunfires at no damage to your party. That's an average of 560 damage assuming the enemies successfully rolls the save. I'll stick with a 15d6, personally.
     
  16. Silverstar Gems: 31/31
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    ^Umm OK you really draw a nasty picture. Though I want to have 'Power', BUT not like this, no, thank you. Must find another way to make bards powerful enough to beat my game! Hmm...
     
  17. Aahz Gems: 7/31
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    It can be done, no doubt about it. My first thought on the matter is keep everything. Really, everything. Scroll of Protection Against Inocuous Objects? Put that in your backpack. You never know when you might meet an Everyday-Material Golem. You get the idea.
     
  18. Warmonger Gems: 5/31
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    ^Silverstar, you DON"T have to win every fight by doing 560 damage to everything around. Personally, I don't use tricks other than vecna combo and right now I'm without this robe. Not everything is Kangaxx and not everything needs to be beaten in cheesy way, using all your resources and imagination. You're looking for new experiences because you've lost the purpose of playing just for pleasure.
     
  19. Silverstar Gems: 31/31
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    OK guys, thanks for your ideas and feed-back. I haven'T lost my purpose of playing, I am still having fun with my high-power-end party, it is cool to have such a powerful party, I feel like a good player, kinda.

    But I guess I will enjoy a real change and challenge, and I think being a 'good player' will be determined by beating the game without using too much powerful PCs and NPCs. I hope I am upto standarts.

    Wish me luck when I finally start it, which I rhink, will be...after a month or so, I suppose. :p
     
  20. Abdel - Bhaal Spawn Gems: 13/31
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    Silverstar play a Shapeshifter Druid or a Avenger druid. The Avenger provides you with negative to some of the physical stats. As for the Shapeshifter they can't wear armor. Both classes have some heavy negatives. However in my post you will see how power a shapeshifter truly can be once you achieve level 13.
     
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