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New here, some questions

Discussion in 'Icewind Dale 2' started by Memento Mori, Aug 12, 2004.

  1. Setzer Gems: 1/31
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    From what I've been told, you should at least take 2 levels of Paladin for your Sorcerer. So, I created mine as a Paladin and then at level 3 I'll switch him to a Sorcerer.

    You can also drop WIS lower than 12 and bump up your CON or INT. I have mine at 8. The only thing Paladins need Wisdom for is casting spells and you're not going to be getting any Paladin spells. Your Will save throws will be based off of your Charisma modifier.
     
  2. Memento Mori Gems: 3/31
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    Will I have enough death dealing power with a gnome that rarely hits and a paladin/sorceror?
     
  3. Gothmog

    Gothmog Man, a curious beast indeed! ★ SPS Account Holder Veteran

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    Stormlord, Banist and a sorcerer.

    You'd do well to specialise in Enchantment school with the banist, there'll be really small chance to resist it's WILL save then since you'll instantly get 10+1+4+4+1 = 20 on WILL DC and that's just for level 1 spells. Higher level spells and higher Wisdom will make them even better.

    Stormlord is one of the two best offensive clerics, so this one will be able to take care of both protection and offence. Best to memorize only protection and offence spells and use spontaneus healing when needed, if you're not evil. IIRC you can be chaotic neutral with a Stormlord, so that'd be your prefered alignment power-wise.

    Sorcerer offensive power reduced because of paladin levels?
    A bit. Only a bit, really. Main point is not getting it, but rather getting those few levels slower since you have to take paladin levels together because of it's multiclass restrictions. Pure spellcasters dont really get all that much benefits after level 22. All there is to it is a very few spells and of course caster level for beating Spell Resistance, spell duration&spell power (depends on the spell).

    So, yeah, you'll have some decent firecrackers up your sleeves :)
     
  4. Memento Mori Gems: 3/31
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    If I take the gnome from rogue 1/ monk 1 to banite cleric won't he get nailed with XP penalties?

    And as a sub-topic are there any must buy weapons in Targos? And what should each member be carrying? Thanks.
     
  5. Cryo Mantis Gems: 3/31
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    I can't remember too many of the weapons sold in Targos but I do not honestly believe there are any must buy weapons. All the weapons you'll really need for the Prologue and perhaps most of Chapter One can be found scattered around Targos in barrels, on enemy corpses, and the like. Honestly though, I've never had a need for an archer. Any enchanted arrows I found throughout the game I sold for high amounts of money. The only time I ever needed archers was against Iyachtu Xvim my first time through because he's a pain in the ass since you can't do enough melee damage to him before he takes you out.

    EDIT: For your Barbarian/Fighter my suggested weapon he carry throughout the game and all through Heart of Fury would be a Greataxe. My Shield Dwarf Barbarian/Fighter has no need for a shield because he absorbs so much damage and lives. He causes enough damage by himself (this isn't including my other tanks) that sometimes there aren't any enemies left to use Wail of the Banshee on. Right now he's wielding a Greataxe +5 (found in Ojaiha's Quarters in Heart of Fury). He's a crazy little midget!
     
  6. Memento Mori Gems: 3/31
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    Thanks for the tip. I have my little gnome equipped with a greataxe, but there's one for sale in Targis called the executioner's wife and I wondered if it was worth buying.

    My sorceror is using a light crossbow, don't know if that's the best. My cleric uses shortswords, again I don't know if that is wise, and my paladin is being groomed for the holy avenger.
     
  7. Caradhras

    Caradhras I may be bad... but I feel gooood! Veteran

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    "male drow paladin (and at what level switch to sorceror)"

    You should consider that the favourite class for a male Drow is wizard.
    I'd recommend Aasimar instead, you would avoid XP penalties.
     
  8. Memento Mori Gems: 3/31
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    Hmm, drow pal/sor is recommended in the JUPP isn't it?

    Darn, just noticed that it's aasimar. Would it be feasible to multi the drow pally into wizardry or should I start over? Thanks as always.

    Also, my little gnome is set up to get crucified with XP penalties if he goes to dreadmaster. I need a new meatgrinder idea that's just as cool as he would be. Can Jukka comment on this?

    [ August 14, 2004, 19:12: Message edited by: Memento Mori ]
     
  9. Cryo Mantis Gems: 3/31
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    The Executioner's Wife... it's an ok weapon. As I said, there aren't too many weapons to buy at the Galloway Trading Depot that are actually worth it (well, for the beginning they are but you'll wished you saved that money for later on). I've never really found a Greataxe that had any specials that went passed +2 or +3 (I know enchanted +5 Greataxes exist, but I cannot find them). Besides, the moment you find a Greataxe +3 or Greataxe +4 you'll be hitting enemies for around 25 - 40 hitpoints of damage every hit.

    Greataxes are, if I was a glutton for pain and frustration, greatly overpowered. Since I do not enjoy pain or frustration I've found the Greataxes to be one of the best weapons in the game for a tank (second only to the "Cera Sumat," Holy Avenger).
     
  10. Memento Mori Gems: 3/31
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    Any thoughts on my gnome?
     
  11. Menion Leah Gems: 9/31
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    You should have started your gnome of as a Dreadmaster of Bane and you should then multiclass to monk when you notice that you are being hit even though you are buffed. So basically you should do this as late as possible, because you will get that 20% XP penalty.
    I think that Jukka doesn't care about this too much in his guide, because the main purpose of leveling up would be getting more spells and the main purpose of this character is distracting the enemy while not being hit because of a high AC. In other words: for this character it doesn't matter too much if he doesn't level up very quickly.

    You shouldn't multiclass to Rogue until chapter 4 of HoF, because you can buy some rogue-only AC-boosting item.

    Edit:
    I ust reread a part of JUPP and it appears that this character was meant to be a unhittable tank, so not just a decoy as I stated in this post. Anyway, this character is really good and the 20% XP penalty doesn't matter that much (you'll get enough XP anyway because you're in a 4 member party), although you should try to postpone getting it as long as possible.

    [ August 15, 2004, 01:15: Message edited by: Menion Leah ]
     
  12. Memento Mori Gems: 3/31
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    Okay, looks like it's starting over time. Now about the male drow, can he be a pal/wizard or do I need an asimar sorceror? If it's the latter then I might need a new talker.

    EDIT: So many choices... Do you really think I should bring along the gnome? I know for certain about these characters.

    1)Aasimar sorceror (add rogue levels to get bluff and intimidate bonuses?)

    2)Female drow stormlord

    I just need to know if the gnome is the right butt kicker for the job, after all he starts as a cleric and who needs two clerics. And for the last slot I need a candidate for the holy avenger. Many thanks indeed.

    [ August 15, 2004, 05:16: Message edited by: Memento Mori ]
     
  13. Caradhras

    Caradhras I may be bad... but I feel gooood! Veteran

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    If you choose the male drow you'll have to become a wizard to avoid XP penalties. If you prefer the sorceror type, then aasimar is the way to go.
    The main difference between sorceror and wizard is that if you have a sorceror you'll need to know what you'll be doing when you select your spells... with the wizard you won't have to make these choices (you'll have to prepare beforehand to know which spell you will cast but basically you will be able to cast any spell).
    So if you're not familiar with spellcasting use the wizard (you could also consider giving one level of wizard to another member of your party, he/she will be able to read arcane scrolls -even while wearing an armour).
     
  14. Shrikant

    Shrikant Swords! Not words! Veteran

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    Diplomacy and Bluff are class skills for a sorcerer. So you dont need to add any rouge levels for that. Plus why do you want to burden him with 20%XP penalty? As such this guy can be Drow if you intend to keep him as a single class Sorcerer.
    The main idea of having an Aasimar is to include 3 levels of Paladin for the saving throw bonusus.

    The Drow Stormlord of Talos is a good idea. As far as I'm concerned, Clerics dont need very high DCs. So you can mix-in a few levels in some other class after you have what you consider to be adequate Cleric levels.

    The Drow Wizard/ Rouge[2] is a very useful charecter to have.
     
  15. Memento Mori Gems: 3/31
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    Alright I can make the male drow a paladin 3 / wizard X. And the gnome is already started as a rogue so he's screwed.

    EDIT:

    I think for the last slot I want to make a rogue hybrid that can dual wield and use a ranged weapon well. Any suggestions? This is the last thing I'm changing then I'm just going to play. Thanks.

    [ August 16, 2004, 03:56: Message edited by: Memento Mori ]
     
  16. Sir Rechet

    Sir Rechet I speak maths and logic, not stupid Veteran

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    The suggested level-up strategy for the Deep Gnome Rogue/Monk/Dreadmaster states that the Monk level most likely won't be needed until you get into HOF mode, and Rogue level is actually a total waste until you get that final AC boosting item in Chapter 4 in HOF mode.

    So.. Don't worry about EXP penalties. They really won't strike upon you before you've already received a vast majority of the benefits from being a Dreadmaster. Leveling this character all the way to 30 isn't really needed - even level 24 (or so) will get you the needed tanking potential with maxed attacks per round, up to 9th level spells and so forth.
     
  17. Caradhras

    Caradhras I may be bad... but I feel gooood! Veteran

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    If you want your Rogue to dual wield, consider giving him at least one level of Ranger (or 4 although you won't want to go that far).
    When wearing light or no armour (he should be as a Rogue ;) ) he would benefit from the ambidexterity and two weapons feats (for free!). Plus Rangers (even with one level) can choose a favourite enemy (a minor bonus but it's always nice).

    You could also consider making a Monk 2/Ranger 1/Rogue X... He would have a better AC (if you are willing to max his WIS which may reduce his other abilities... it is not so interesting since the Rogue will have Evasion too, Monks level 2 get the deflect arrows feat which is not really worth the trouble either... nevertheless as a Ranger he would benefit from a higher WIS -that's if you want to make him more of a Ranger)
     
  18. Vassago Gems: 5/31
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    I like this. Just off the top of my head, I created this:

    Lightfoot Halfling (Monk of the Old Order 2/Ranger 1/Rogue X)
    8 20 10 14 18 6
    Feats: Weapon Finesse
    Dual-wield small blades

    He gets this for being a Lightfoot Halfling:
    +2 to Move Silently checks.
    +1 to all saving throws.
    +2 morale bonus on saving throws against fear.
    +1 to hit with thrown weapons.

    This for 2 levels of Monk:
    Wisdom bonus to AC.
    Stunning Attacks: When this ability is used, all of the monk's attacks in the next round force the victim to make a saving throw or be stunned. This special ability automatically modifies a monk's normal attack, no targeting needs to be done. A monk can make a stunning attack 1/day/level.
    Evasion: Monks have the ability to evade damage from area affect spells. Whenever a monk makes a successful reflex save against an area effect spell that allows for a reflex save for half damage, he/she takes no damage.
    2nd level: Defect Arrows. The monk gains the Deflect Arrows feat, which gives a +1 miscellanous bonus against missile attacks against them.

    From Ranger level:
    Ambidexterity and Two-Weapon Fighting feats.
    Favorite enemy

    I would consider starting with Rogue, then take Ranger, then Monk and finish out as Rogue
     
  19. Memento Mori Gems: 3/31
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    Cool ideas, now I don't know which to pick! :)
     
  20. Shrikant

    Shrikant Swords! Not words! Veteran

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    Deflect arrows needs that you be using a single-handed weapon with no secondary weapon or sheild. Not a very useful feat, so you may stop at Monk [1] if there are no other benefits.

    8Str for a basically melee charecter just doesn't sit right with me.

    Will you post the most likely party members and their stats here? There is whole lot of material in this thread.
     
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