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Oblivion - Already tired of this game

Discussion in 'The Elder Scrolls 1-4' started by Elvenblade, Apr 27, 2006.

  1. Abomination Gems: 26/31
    Latest gem: Diamond


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    It does adapt to your level in EVERY encounter it seems. Which in my opinion is stupid. There should simply be areas in the game that are more dangerous than others, not have the world revovle around the player because that sucks the realisim out of the game.

    Bandits should be just that, bandits. Guys in leather, possibly chain armor accosting merchants on the road for small sums of gold and maybe a big payoff once in awhile. Not these glass covered killing machines that can take an imperial trooper to town!
     
  2. joacqin

    joacqin Confused Jerk Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    I am pretty sure the imperial soldiers and guards scale as well :p

    I have mixed feelings about the scaling, on the positive side it allows a limitless freedom to go anywhere anytime and do everything whenever you feel like while constantly giving you an appropriate challenge (even though after lvl30ish or so there doesnt seem to be any more scaling and everything is a walk in the park).

    The bad side is all that you have said and more but when all things are said and done the developers made a choice and I cant really say that it is the wrong one. Everything has it's bad and good sides.
     
  3. Merlanni

    Merlanni Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!)

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    I am now level 25 nightblade but no fight is a walkover like in Morrowind. It is an inprovement.
     
  4. Wordplay Gems: 29/31
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    Now that I have played Oblivion quite intensively for the past week, I have to say that the charm does wear off rather quickly. Repetitive dungeons, like mentioned, and the general lack of "kicking satisfaction" are probably the causes.

    I mean: unlike in Diablo and BG2, every dungeon has something new to offer and treasures to loot, but in Oblivion this is simply impossible because the dungeons are so similar and level-scaling. Not that many drops either. Even if you have the money (been having some 20k gold for quite some time) you have nothing to spend it on. Kind kills the meaning of "non-linearity" when there is nothing new to experience.

    The annoying thing is that with the scaling, there are no sure-death hot-spots and controlled areas. It's all the same. In fact, since scaling brings up more difficult enemies, it would be better NOT to rest and gain those levels. Counter-productive, isn't it? Not to forget that some things are just infuriating... Imagine: a high and mighty nord with a big sword and big armor striking a puny mageling with a dagger. What happens? She blocks and the nord is shaking like a silly can of sardines. Same thing with hits too, even though they make no damage. Even more annoying is that they do not play by the same rules as the player (infinite magicka and fatigue, for example).

    On the other hand, the graphics are quite pretty and even though the speech-lines are repetitive, it's always a bonus to have real voices. The basic concept behind the world is also pretty rich, so there was/is potential for more diverse encounters. Oh, and having just found out; there is a whole load of mods out there. At least a few of them is bound to be good (even though one rather popular "overhaul" mod already introduced some uber-shizz-monsters). :cool:

    [ May 23, 2006, 22:36: Message edited by: Wordplay ]
     
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