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Party Suggestions for non-power gamer

Discussion in 'Icewind Dale 2' started by Jechor, Nov 21, 2007.

  1. Mudde Gems: 9/31
    Latest gem: Iol


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    @D.R.
    I think you focus too much on the stats! Role playing in IWD2 to me is to make the character that fit's my vision of him/her the best. The stats are not THAT inportant for the role playing experiance!

    For example I played a RP-ing party a while ago (not common for me to not powergame but it happens once in a while) that was supposed to include a dwarf that was ment to be really good at throwing axes and stuff fast (or actually many at the same time) and he was supposed to be quite clumsy. If I would only make his stats right he should have 6-8 dex but then he would be unable to take rapid shot! In PnP the dungeon master could have made an exception but here I had to take 13dex since that gave him the in-game abilities I wanted.

    Without the ability to make your own changes in the game engine like in PnP, I feel it's sometimes better to exploit it to make your characters fit the RP-image you have of them, than to make them with their correct stats/classes but unable to act like you expect them to.
     
  2. Redrake Gems: 7/31
    Latest gem: Tchazar


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    Here's my current party. I always play with the intent of roleplaying, but I take a few powergaming things into consideration if I intend to take the party in HoF.
    Aasimar Lawful Good Paladin of Mystra/Abjurer Str: 14, Dex: 10, Con: 14, Int: 14, Wis: 12, Cha: 16 Focus on Longswords&Shield, feats: Courteous Magocracy, Skills: Diplomacy, Concentration, Spellcraft
    Shield Dwarf Chaotic Good Fighter/Barbarian Str: 18, Dex: 12, Con: 20, Int: 8, Wis: 12, Cha: 6 Focus on Axes&Shield and Hammers&Shield, feats: Strong Back, Weapon Focus: Axe, Skills: Intimidate
    Half-elf Lawful Good Ranger Str: 12, Dex: 17, Con: 16, Int: 8, Wis: 13, Cha: 10 Dual-wielding small blades and using bow for ranged attacks, feats: Weapon Finesse, skills: Animal Empathy
    Drow Neutral Good Silverstar of Selune Str: 12, Dex: 14, Con: 12, Int: 12, Wis: 18, Cha: 12, Focus on Crossbows, feats: Strong Back, skills: Concentration, Spellcraft
    Human Neutral Good Bard Str: 8, Dex: 16, Con: 10, Int: 18, Wis: 8, Cha: 16, Focus on Missile&Shield, Feats: Lingering Song, Luck of Heroes, Skills: Bluff, Diplomacy, Search, Disable Device, Pickpocket, Open Lock, Knowledge Arcana
    Moon Elf Chaotic Good Evoker Str: 10, Dex: 14, Con: 16, Int: 18, Wis: 8, Cha: 10 Focus on Bows, Feats: Combat Casting, Subvocal Casting, Skills: Alchemy, Concentration, Diplomacy, Knowledge Arcana, Spellcraft

    As far as RP-ing goes, I always focus on classes decent compared to races. No drow paladins or dwarven clerics (demihuman pantheons are different than the human one). The only exception are drow and duergar who I can make them clerics or druids, with the idea that they turned away from their evil gods. Selune is perfect for good Drow, while Tempus is perfect for good and neutral duergars. The best race to RP with, IMO is Half-elf. 3E made them the worst race, there's really no point other than RP-ing to play with them.
     
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