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Powergamer question: What makes a Kensai/Mage dualclass better than Fighter/Mage MC?

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Klorox, Jul 12, 2005.

  1. Scythesong Immortal Gems: 19/31
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    The K/M, being the more magic-oriented class, is also well able to defend himself against protection-stripping spells and attacks. Honestly, a K/M is more like a Mage with formidable fighting skills rather than a real F/M class.

    The thing about Wizard Slayer/Mages is that they can disable any casting character. Unfortunately, the "ideal" Wizard Slayer/Mage can only be created via Shadowkeeper, by assigning a kit to an F/M multiclass.
     
  2. Truper Gems: 8/31
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    Heh - wouldn't a Wizard Slayer/Mage just want to kill himself?
     
  3. Faraaz Gems: 26/31
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    No...actually, an RPing case could be made that the Wizard Slayer was fighting the Wizards he hunted on their own turf...a case of using fire to fight fire so to speak.

    IIRC, I've read something very similar, but not sure if it was legit DnD.
     
  4. Scythesong Immortal Gems: 19/31
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    It is also not implied in the kit description whether or not a Wizard Slayer despises magic. He has been trained to hunt spellcasters, and will do so only with good reason.

    If you're RPing a class with an innate hatred against magic, use an Inquisitor.

    [ July 19, 2005, 02:44: Message edited by: Scythesong Immortal ]
     
  5. Drew

    Drew Arrogant, contemptible, and obnoxious Adored Veteran

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    A wizard slayer/mage would be able to use any items his kit allows plus anything that a wizard can use. The wizard's useability values supersede the wizard slayer's useability restrictions. In other word's, the only things you lose are items unuseable by both wizard slayers and mages. Most items a fighter/mage could use are also useable by the wizard slayer/mage. Like I said......cheesy. ;)
     
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