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Super-Power Kits

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Fly2tHeSkY, Nov 9, 2005.

  1. Yoshimo's Heart Gems: 13/31
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    I think it would be cool to multiclass a bard and if bards could spontaniously cast like sorcerers as they can in 3rd edition. For an uber class I go for monk since not too many people talk about it. Good number of attacks, sky high MR (I got up to about 220%mr) gigantic ac (and you can wear the big metal unit), and nice immunities (except haste boo).
     
  2. starwalker Gems: 16/31
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    Monks can wear certain items not marked for Monks but are marked for clerics. There are a couple amulets that way.

    They've got a couple other things not marked for them they can wear I'm told too.
     
  3. Felinoid

    Felinoid Who did the what now?

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    :lol: :lol: :lol:
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    :lol: :hahaerr:
    Never ever going to happen. There's no Fighter/Sorcerer/Thief class, and even if there was, you couldn't put both the Kensai and Assassin kits on it. You might be able to make up a kit that approximates it, but it'd be WAY too much trouble for an uber-character you'd get tired of after you beat DemoGorgon without breaking a sweat. :rolleyes:
     
  4. Fly2tHeSkY

    Fly2tHeSkY Southern Comfort Veteran

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    Aaaaawwwwwww! Come on Fel! You know it would just be the best class around :D

    If someone ever does make something like it, or close to it, I'll always be listening ...
     
  5. jA Gems: 3/31
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    I'm never going to get tired of KENSAI/SORCERER/ASSASSIN level 50/50/50 :) !!!
    I like powerful characters,but then i play on insane whit improved battles and etc.
    And same as Sebastian II,if someone ever does make something like it, or close to it, I'll always be listening ... :)
     
  6. Fly2tHeSkY

    Fly2tHeSkY Southern Comfort Veteran

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    With everyone talking about these insane Improved Mods, playing with a Kensai/Sorcerer/Assassin in solo would be quite a challenge i feel, nothing easy about it. Ja's right about it. Maybe we should ask Tal or Beren or dmc if they know anybody with the skills to make such a combination, because the more i talk about it, the more tingly i become! :D . Oh and by the way, Ja and I will be here waiting when someone does make it ...
     
  7. jA Gems: 3/31
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    Thats right Sebastian II!
    Will be here waiting when someone does make it ...
    When we speak about improved battles and etc,i just started playing BGT+ton of mods,and whit improved battles and etc also.And on insane.
    I'm Dragon Slayer(Paladin)Current party:Minsc,his witch,Jahira and Kalid,and Imonen.Im in Naskel mines now...wish me luck..
    When i finish BGT whit this party i hope that until then somebody will make K/S/A kit!!! :)
     
  8. Fly2tHeSkY

    Fly2tHeSkY Southern Comfort Veteran

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    Your character sounds powerful, so I'm sure you'll be done soon! And i HOPE someone has made it by then! Don't worry Ja, I'm sure someone out here feels the same way we do ...
     
  9. kuemper Gems: 31/31
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    You guys'll have to find someone willing to reprogram the core of the game engine then. Dualing or multying to a kit is not possible because it's hardcoded (whatever that means).

    And before you even start with the 'But you could dual to a specialist mage in BG1! I did it with Imoen!' Remember: there were also no kits in BG1, so specialist mages were okey dokey to dual to.

    Though I feel a mod for dualing to a kit *from* a vanilla class is muchly worth pursuing.
     
  10. Fly2tHeSkY

    Fly2tHeSkY Southern Comfort Veteran

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    You see, eventually everyone will come to terms with our views and then we'll probably start a protest or something like that!

    But seriously, I'm pretty god damn sure that someone, somewhere on this site has the ability as well as the skills to do it, we've just got to find them ..
     
  11. Felinoid

    Felinoid Who did the what now?

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    Hardcoded can refer to either set values or set code; basically it means it can't be changed without screwing with everything else. Think of it as an upside-down pyramid. The stuff at the bottom (near the tip) is "hard" code, the stuff that the entire program is built on. Things up near the top are all the "soft" code, which is much easier to manipulate without toppling the pyramid.

    Files in the override folder are an excellent example of soft code (almost mushy) because it's designed to be changeable. BGMain.exe would be the very tip, while the dialog.tlk file would be somewhere in the middle (malleable but not as easily as the override files).

    When you get into the really hard-coded things, it'd be easier sometimes to just rebuild the game from the ground up rather than mess around with it. It can be done, but it's almost never worth the effort.

    That's not quite as hard-coded as most of the things people are talking about, and is even doable with SK. Having two kits is simply out of the question due to engine restrictions (the deepest level), but dualling from vanilla to a kit can be done in this way:
    </font>
    1. Vanilla class A duals to class B and saves
    2. Close BGII and open the save with SK
    3. Apply kit for new class by selecting it in the kit field
    4. Adjust character for the new kit by giving starting advantages and disadvantages*
    5. Re-save in SK and start up again in BGII
    *This step is the hardest, as you have to screw with effects. However, you can get some ideas by quickly creating a new character of the kit and studying the effects they start with. If you want to be exact, you can also create a new vanilla character to compare.

    Non-effect things you start with like more or less thieving skill points, proficiencies, magic or elemental resistance, and special abilities like Rage and such can be added more easily in their respective sections.

    Things recognized as classes: Fighter, Paladin, Ranger, Barbarian, Mage, Sorceror, Cleric, Druid, Monk, Thief, Bard

    Things recognized as kits: Kensai (Fighter), Berserker (Fighter), Wizard Slayer (Fighter), Cavalier (Paladin), Inquisitor (Paladin), Undead Hunter (Paladin), Archer (Ranger), Beastmaster (Ranger), Stalker (Ranger), Specialist Mage (Mage), Wild Mage (Mage), Cleric of [Deity] (Cleric), Avenger (Druid), Shapeshifter (Druid), Totemic Druid (Druid), Assassin (Thief), Bounty Hunter (Thief), Swashbuckler (Thief), Blade (Bard), Jester (Bard), Skald (Bard)

    -Note that Paladin cannot be dualled to under any circumstance (which is :bs: , BTW) so none of the Paladin kits are available for this; the same goes for dualling to/from Barbarian, Sorceror, or Monk. If you ask me, fixing the bogus dualling restrictions would be a much better mod since it can't be surpassed currently.

    But the bright light is that you can dual to wild mage (or any other specialist) with SK. And it'd be the easiest too; the extra spells thing should fix itself with your first level up (which shouldn't take too long with you learning spells like crazy), and I believe blocked schools depends directly on the kit field (which you've already changed). Just make sure you follow the stat requirement for the specialist. :skeptic:
     
  12. kuemper Gems: 31/31
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    Some of us (me) can't be bothered messing up save games with SK just to be a total twink for my PC. Oh sure, I'd like to play a fighter/necromancer or a ranger/priest of Lathander, but I can't be bothered to screw up more games. :lol:
     
  13. Iku-Turso Gems: 26/31
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    Just found out an interesting more-powerful-than-it-should-be kit.

    You know that an Avenger-druid has those limitations to her strength and constitution? Well continue your game from the first bg (not Tutu!) and the limitations are gone!

    Don't know if this is some kind of bug, but at least baldurdash hasn't repaired this...

    Of course this means that you can dual-class your Avenger to a fighter!

    So how about a Sword-spider with GWW? Not to mention all the other benefits a druid has, and the fact that you probably have strength and constitution 19! If this kit is not super-powerful, then at least it goes a long way as powerhouses go.

    Edit: Not to mention about the most likely wisdom of 21, and the bonus spells you gain from that!

    [ November 27, 2005, 09:40: Message edited by: Ichor ]
     
  14. Fly2tHeSkY

    Fly2tHeSkY Southern Comfort Veteran

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    Hmmm, just because it's a druid it doesn't really appeal to me, and I didn't really like the avenger anyways. But in truth those 2 points each don't really matter because as we're considering these super classes, we would've done some pretty extreme things to get them and use them, ie download some crazy ass mod which enables them to be super powered ... or just cheat! But still, that's a good tip Ichor!
     
  15. jA Gems: 3/31
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    We should make a poll!
    KENSAI/SORCERER/ASSASSIN - FOR or AGAINST?
    :) :) :) :)
    I alredy love this guy!
    Somebody,anybody..please bring him to LIFE!!!
    And then you shall meet your DOOM!!! :)
     
  16. Silverstar Gems: 31/31
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    @Felinoid

    I tried dualling into a Conjurer from a vanilla cleric by SK. It did not work. The game says I am a conjurer, and I can not scribe or use divination scrolls, BUT I did not get the bonus spell! It was frustrating to edit it via SK each time level up, to add +1 spell. Each time I leveled up, I lost conjurer spell bonus so had to edit via SK, it became so tiring and I felt so much guilt for cheating so openly that I quitted and became a regular mage. What was the cause of this?

    BTW, I had edited it in the first level to give me 2 spell slots for 1st lvl. Is this the cause? If I did not bother to do so, would everything be normal in my very next lvl up as a Conjurer? I am confused. :confused:
     
  17. starwalker Gems: 16/31
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    Second Edition Folks. not being able to Dual your Paladin makes sense. These are Dedicated Warriors of their god and their Temple. They aren't allowed to have other focuses and to have other focuses requires abandoning the oath's they make. This is the same as becoming a fallen paladin in various ways. Or as we used to put it in table top. The Fast track to being pure fighter.

    Only being able to be human. Yes that was bogus. Many races had their own gods and people dedicated to those gods. Even fighters dedicated to them. The Dwarf book got around the description by a couple of Kit's.

    Going against your god and learning how to be a bard or a thief or whatever while your a Paladain? Now this is Bogus and outright powergaming and while it's a not letdown for this thread as power gaming is kind of the focus. It's a let down with reason in the Second Edition Game World.

    Being a Paladin was being totally devoted to what you do. In return the god you were devoted to being the Defender and Crusader of granted you some special advantages. Casting Priest Spells. Turning Undead. Special spells you could cast so many times no matter what. Even weapons filled with the power of gods so to speak to wield. This in second edition was the closest that Humans got to Multiclassing. It was like Dualing to a Cleric without losing your bonuses each level up of being a fighter as well.

    A Very Potent class if you could keep to the restrictions. But if your god was with you. You stood a really decent chance of smacking the crap out of the local fighter thug, healing him, and doing it again. But watch out about being spiteful in such a way too often due to your alignment in a table top game. In a way it was your prestige class of the day. The one thing I don't like about Revised is that while they fixed the problem of Paladin's only being Human. They went and took all the dedication and hard work and strong line way of being and watered it down as well.
     
  18. Felinoid

    Felinoid Who did the what now?

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    @Silverstar:
    Hmmph, maybe there are some effects that need to be added after all. :bad: It's been a while since I changed some of Imoen's CRE's to a dualled Conjuror (others to straight thief) that I don't remember what I did.
    I most sincerely doubt it. Your available spell slots just gets overwritten (by something from a 2DA table, IIRC) when you level up, so anything you did would likely just get erased.

    EDIT: @starwalker:
    Yes, dualling a paladin practically requires that you do something not in keeping with your paladin-ness. Hence the DM would make you fallen after enough inappropriate deeds. Some things, however, were permissable, like being a paladin of Solinari dualled to a mage. Following a god of arcane magic doesn't make that too much of a stretch. Also keep in mind that dualling to a thief or bard or druid would be impossible (due to alignment restrictions) unless he was fallen first. Hence the only options are mage and cleric: cleric fits pretty well, and I've already outlined how mage might work.

    As for dualling to a paladin, some adventurers cannot afford all that fancy training at the temple, and must prove themselves in word and deed to their god for a while before he/she/it would grant them paladin status. Again thief, bard and druid preclude the LG alignment required to become a paladin, and being a cleric of your chosen deity until you're "accepted into the order" fits pretty well.

    [ November 27, 2005, 17:46: Message edited by: Felinoid ]
     
  19. starwalker Gems: 16/31
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    My 3.5 knowledge is limited. So I just picked some classes and named them. I really have not played AD&D in any kind of non-computer game format in quite a while and really only have like one book for 3.5 for a game that ended up never getting off the ground so I do apologize if I named something that is still impossible. I'm really not fully aware of what restrictions have or haven't changed for the new stuff.
     
  20. kuemper Gems: 31/31
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    Doesn't sound very LG to me to 1) beat someone up, even a thug or evil person unless they were seen by said pally breaking the law, and 2) beating the same person up *again* when it would be more fitting to take that thug to the local authorities. IMO, of course.

    A totemic druid is quite powerful. Not too great of a fighter unless you used something to give extra attacks or shapeshifted (I don't). The extra summons were excellent to try and I'm not much for summoning. The spirit snake's poison got through Irenicus' protections in the Hell fight. Only 2 points of damage per round, but when we're busy trying to Breech and True See and Khelban's Whipping, it really made the difference. :cool:
     
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