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The Magnificient Magic Store Mod

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Taza, Mar 17, 2003.

  1. xar Gems: 1/31
    Latest gem: Turquoise


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    @ Bombur: you are right of course


    I think that the Equalizer is quite good: when you hit evil creatures you have very good bonus (awesome for chaotic evil!) and it provides also some nice immunities.

    I have some interesting mods installed (tactics+improved battles+....) and mages try to confuse/charm my character every 5 sec., the Equilizer is great for me, I will keep it (main hand or off hand) for a long time.......
     
  2. Sparhawk the Pandion Gems: 14/31
    Latest gem: Chrysoberyl


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    @Alek: IIRC there's a new merchant in Waukeen's Promenade, standing near the Adventurer's Mart but one level up.
     
  3. Alak Xarann Gems: 2/31
    Latest gem: Fire Agate


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    Ok, thanks alot man!
     
  4. Beren

    Beren Lovesick and Lonely Wanderer Staff Member Member of the Week Distinguished Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    With a hell of a workload for the past few months, and plenty going on beyond that, my creative juices (what I have of them) were put on hold. But, I've thought of 3 more that I hope will please.

    Wildfire, 'The Axe of Justice'

    In the ancient past, an earnest young man had left his closely knit farming community to join an adventuring company, eager to learn the ways of the world.

    Unfortunately, he never returned to his community after his first sortie. The company told everyone that he desired further exploration of the world abroad, and had left for good.

    Underneath this deception was the horrid truth, the band he fell in with were a craven lot who valued his presence for nothing more than the gold he carried in his purse. Having robbed him of his gold, they buried him alive in a shallow grave far removed from any civilized dwelling.

    The young man's desperate screams made their way to the ears of Hoar, god of vengeance and poetic justice. When the youth's restless spirit had lingered long enough in rage over his fate, Hoar granted his prayer. The spirit of the young man tore its way out of the grave, animating the suit of armor he had worn at the time of his death, and burning with such a desire for vengeance that his spirit took on a pyhhric appearance.

    One by one, his traitorous companions fell under the strokes of this axe, which still burns with the wrath of his vengeance.

    1-handed Axe
    to hit, +4
    damage, 1d8 +4, +2d4 fire damage.

    A somewhat cryptic reference to Wildfire's years-long absence from SP ;)

    -------------------------------------------

    Spellbound, "Power for a Price"

    To rise in the heirarchy governed by Asmodeus, to slaughter all the Tan'narri in the Blood War, the general spread of evil at the expense of good throughout the multiverse, these are the goals which are obsessed over by nearly every Baatezu who hails from the Nine Hells.

    Of course, there are exceptions. Faerunian legends, spoken in the most hushed of tones, describe a female Baatezu noble who by and large remained aloof from the affairs that bound most of her kin. Above all else, she craved a private existence wherein she could sate her own desires for wickedness and personal amusement without outside hindrance.

    As such, she was given to making frequent visits to the Prime Material plane so as to indulge her wicked nature at the expense of its inhabitants. During such visits, she would disguise herself as a seemingly innocent and carefree elven maiden. Some of the legends concerning her describe orc war bands, gangs of cutthroats, or other less than well-intentioned sorts, hunting her down. The assumption that they were going to have their way with a helpless elven girl would be quickly shattered as she transformed instantly into her natural form, in all its infernal glory. Suffice to say, the tables always turned very quickly.

    In her private demense in Baator, it is said she maintains a pile of bones, which serves her both as a seat and as a collection of souvenirs from her victims. It is apparent that she crafted this necklace of teeth from that pile, which she allows to drift from mortal to mortal in the Prime. The reason is that it allows its donner to tap into some of her unholy power. The price is that the wearer is condemned to having his essence consumed by her upon death, and his physical remains joining the pile of bones she sits upon.

    Amulet, cursed, can only be removed by Remove Curse.
    Fire, Cold, Lightning, and Acid Resistance +50%
    Fire Shield once a day
    Sunfire once a day
    Burning Hands 3 times a day
    Evil characters only ( I don't know if you can program an item to change a character's alignment)
    Unholy Blight 2 times a day

    ---------------------------------------------

    Falstaff, 'Crutch of the Dark Druid'

    Not all druids revere the altruism of Chauntea, or the respect for all life championed by Silvanus. A select few druids will revel in the predatorial aspects of the natural world.

    Rumours suggested that one such druid maintained his own perverse vision of nature deep in the forests of Cormyr. The grove that he was said to have maintained is generally shunned by all who travel Cormyr. Those who have seen the Dark Druid and have survived describe him as missing his eyes, with long, unkempt black hair, as well as a pale, sickly complexion.

    The absence of his eyes didn't dampen his combat abilities with this staff apparently. It is crafted of ebony wood, with a myriad of thorns protruding from it. It is however smoothed out in two places, where its wielder may grip the staff with ideal balance. The staff apparently drains the life force of its victim with each blow. It is apparent that the absorbed life force was used to strengthen both the Druid, and the dark and twisted trees that comprised his grove.

    To hit: +3
    to damage: 1d8 + 3, +2d10 piercing damage
    Each hit, target must save vs. death at -4 penalty for be drained 2 levels.
    Each hit heals 4 hit points to the wielder
    Wielder immune to blindness

    For those of you who can't figure out the last two items, you have to be regulars in the #sorcerers chatroom to get it.

    [ May 17, 2004, 23:20: Message edited by: Beren ]
     
  5. Wordplay Gems: 29/31
    Latest gem: Glittering Beljuril


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    "Erroneus Strike"

    Bastard sword +1
    Every hit has a 20% chance of causing 5 points of extra physical damage.
    Immunity to Confusion
    Cursed

    Natasha Fornfort was known of her determined personality and often quite valiant deeds. During her journeys up north and down south she had often seen strange events and strange creatures. However, she had always managed to cleave her way out of them with the help of her companion, and lover; Juilin Bridesworth. Long journeys, many difficulties, but the one that ended their travels to the ultimate end of adventurers, was their trip to the Ghostwood Forest near Amn.

    It is said, that the spirits of the wood tried to turn them back, but Natasha, being too determined to waste time by taking an alternative route, brushed aside the warning. Deeper in the forest, malicious haunts lived, who could cloud one's mind so, that she could even mistake her own lover as an enemy... And this was just what happened, and Natasha cried long and bitter tears of her erroneus strike. That day she abandoned this sword to the forest, and run away -never seen again.

    Perhaps it is the blood of her lover, the tears of Natasha, or the spirits of the wood, but this sword gleams redly from magic and radiates gloomy sorrow. A grip from the hilt always feels uncomfortable, and after releasing it a dim feeling remains. Even though a serviceable weapon, only determined people could use it.
     
  6. Koki Gems: 5/31
    Latest gem: Andar


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    Well, I don't know what this thread is about, are you adding those items to the mod, or are you just writting for fun. Anyway...

    Long Sword 'True Skill'

    This uncommon sword was created by Icniv Ad, a powerful mage-philosopher. There is no known reason why he created it; No moentions about fighting evil nor good, giving it to some prince or for venturing in other planes.
    Strange is also the magic nature of the sword. It doesn't gives any bonuses to it's wielder, but it can hurt creatures resistant to non-magic weapons. Furthermore, it seems to constantly dispel all magic effects on the wielder. On the blade, you can see engraved those words: 'True Skill'

    Damage: 1D8
    Damage type: Slashing
    Weight: 4 lbs
    Speed Factor: 5
    Type: Long Sword
    Requires: 14 strength
    Special:
    Cursed Item, can by removed only with use of the 'Remove curse' spell.
    Permanent 'Dispel Magic' on the user.
    When hitting enemies, considered as an +5 weapon, but gives no bonuses to ThAC0 or damage.
    Usable by:
    Warriors(True and multi-class)


    *phew*
     
  7. Zephyr Angel Gems: 7/31
    Latest gem: Tchazar


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    This is simply amazing... I have been MIA for the last month or so and this thread is still going?! Wow, I wonder if Taza is still into this?
     
  8. Vandred Gems: 2/31
    Latest gem: Fire Agate


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    I only just found this thread so im gonna throw in my little contribution anyway (so there, NER!!! :p ).

    Vertigo +2

    This blade was forged by the mad necromancer 'Korilax the demented', who, even though he was totally off his rocker, managed to create many powerfull items by trapping the souls of crearures into the items when they were being forged. He aquired the knowlege in exchange for his sanity, and he was driven out of many places for his mad ravings. He was attempting to create a sword which could grant the wielder the ability to leap tremendous distances by trapping the soul of a white fluffy bunny he found. But there was an accidental overflow of magical energy, and the sword took Korilax's soul into it.
    Since then the blade has had many owners, but they nromally give it away after a while, as they can sometimes hear the blade mumbling to itself. This causes people to begin to lose their minds. The bonus of this is that it can have the effect of giving the wielders enemys part of the blades madness. And for the happy part- the bunny escaped, was found by its owner and lived out a full happy life.

    Statistcs:

    Equipped abilities:
    -3 to Intelligence

    An enemy wounded by this sword must take a save versus wands at -2 or suffer from the effects of chaos for 3 rounds. However with each successful hit their is a 10% chance the wielder will suffer from chaos for 2 rounds, with no save available.

    THAC0: +2
    Damage: 1D10+2
    Damage Type: Slashing
    Weight: 10lbs
    Speed Factor: 4
    Type: Longsword
    Requires: 14 Strength
    Unusable by:
    Anyone who cant use a longsword

    Colour: Green blade with a darker green handle.

    I think thats about it for that. Quite powerful but can be dangerous to use.
     
  9. Zephyr Angel Gems: 7/31
    Latest gem: Tchazar


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    :cool: Interesting, but I feel it is a little-bit too underpowered, it cannot really kill a lich you know... :D
     
  10. Death Whisper Gems: 9/31
    Latest gem: Iol


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    The Fork of Horripilation
    Forged by the mad god Sheogorath to be the part of a wicked challenge, the fork of horripilation is universaly hated.

    THAC0: -5
    Damage: 1D1
    Damage type: Piercing
    Weight: 15 lbs
    Speed Factor: 1
    Type: Halberd
    Useable by:

    10% chance of slaying self

    cursed, drains 4 int, wis and dex points (total 12).

    15% chance of turning to stone (self).

    Can cast Squirrel once per day.
    ----------------------------------------

    The voice of the wind
    From the frozen north of Icewind Dale hails this
    mysterious bow. Forged in forgotten times with craft now long lost, this bow is highly sought by Archers and adventurers throughout Torill.
    It is said that it got lost before the times of the ten towns and none can guess how it was found, but a single adventurer came with it after defeating a necromancer east of neverwinter. Corruption, lust and greed saw to it that it was lost again only to reappear in amn.

    Combat Abilities:

    5 Shots per round (like tuigan bow, 2 more shots though)

    5% chance of stunning enemy, no save

    Once per day use Called shot (that archer ability)

    Once per day use greater whirlwind.

    Cursed: -2 to constitusion.

    5% chance of causing fear.

    THACO: +5
    Damage: +5
    Bonus damage: +3 cold damage
    Weight: 2
    Speed Factor: 5
    Proficient Type: Long Bow
    Type: 2-Handed
    Requires: 18 strength
    Usable by:
    Ranger: Archer
    Bounty Hunter
    Paladins
    Fighters
    -------------------------------------

    Holy Avenger: Shadow Reaper
    In the debts of Underdark there was once forged a sword for good to fight the Eye-tyrants and the mind flayers. ALthough it is long lost, it served its purpose: saving the village of the very dwarves that forged the blade for a paladin they had hired for help. Later it reappeared and helped in a fight against the newly arrived drows. Now it surfaces again, ready to bring help to the forces of good when it calls.

    50% mag. res.
    Immunity to charm, hold and mind flayer psionics aswell as confusment and feeblemind.
    Infravision
    Once Per Day cast restoration, dispel magick and True sight.

    THAC0: +5
    Damage: 1D15+5 +5 against evil.
    +5 electric damage
    +10 against mind flayers,
    beholders and drows.
    Damage type: Slashing
    Weight: 10 lbs
    Speed Factor: 3
    Type: 2-handed sword
    Requires: 18 strength
    Usable by:
    Paladins
    ---------------

    Cursed Ring Of Wailing
    A mad beholder put his eye ray ability in this one to cause havock among surface dwellers.

    When equipped:
    Flesh-To-Stone, no save
    ---------------------------

    hope these are cool enough for ya!

    [ May 21, 2004, 13:03: Message edited by: Death Whisper ]
     
  11. Lutheo Gems: 2/31
    Latest gem: Fire Agate


    Veteran

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    Okay...

    The Subtle Knife From His Dark Materials...

    This is an ordinary looking dagger, with a double sided blade of dull metal, a crosspiece of the same metal and a handle of Rosewood. Gold inlay in the handle forms the picture of an Angel with wings folded, and an Angel with wings unfolded on the other side. Upon closer inspection you realize the blade is not dull, a swirl of colors seems to live just under the surface of the metal:bruise purples, sea blues, earth browns, cloud greys, and deep greens all swirl chaoticly on the blade.

    The Subtle Knife was forged by Philosophers in the Torre Degli Angeli who sought to discover the mysteries of the Planes. No blade in all the Realms is as sharp as this. Legend tells that the edge is so keen it may slice through to other Planes.

    Equipped Abilities:
    -2 to Constitution
    Cast Negative Plane Protection 2 times a day

    Combat Abilities:
    25% Chance for Vorpal Hit.

    THACO: +5
    Damage: 1d4+5
    Damage Type: Piercing? not sure here
    Weight: 2 lbs
    Speed Factor: 1
    Proficiency: Dagger
    Type: Dagger
    Usable by: All classes that allow daggers.


    I hope it isn't overpowered. The Constitution penalty should cover for it.
     
  12. Telcontar Gems: 3/31
    Latest gem: Lynx Eye


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    Starbringer - Long Sword
    Equipped abiity :
    -2 AC Bonus
    Immunity to Level Drain
    Special ability: Regenerates 1 HP every 6 seconds

    THACO: +5 bonus
    Damage: 1D8 + 5
    Speed Factor: 1
    Usable by: Rangers
     
  13. Jhonka

    Jhonka This is the face of Justice Veteran

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    I suppose I could have a go at this...


    Club +4: Ogre's Choice

    This is perhaps the most magical weapon ever made by an Ogre. It is magical enough, in fact, that many doubt that it was truly Ogre-made. Regardless of where it originated, the Ogre's Choice, as its name implies, has long been greatly prized among the Ogre clans (its skull-demolishing is unrivaled anywhere on Faerun, it is said); an Ogre wielding this weapon is often made chief of his clan with very little protest. This club, shaped like a hideous, screaming head on a stick, is extremely appealing to Ogres, though the sight of it may repulse some among the more civilised races of Faerun. Since it was made for Ogres, this club is much larger than most, and requres above-average strength to properly wield.

    Statistics:

    Equipped Abilities: -2 to Charisma and Intelligence
    +1 Damage for every Strength point above 18

    Special Abilities: Charm Ogre 3x/day. There is no save, and it is unaffected by spell protections or magic resistance. Charmed Ogres will follow the charmer until they die, or the charmer un-equips the club.

    THAC0: +4, +6 vs beings with skulls
    Damage: 1D6+4, +6 vs beings with skulls
    Damage Type: Crushing
    Weight: 15 lbs
    Speed Factor: 4
    Proficiency Type: Club
    Requires: 17 Strength
    Usable by:
    Fighters
    Barbarians
    Ogres
    Half-Orc Clerics
     
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