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True Grand Mastery

Discussion in 'BG2: Throne of Bhaal (Classic)' started by thetruth, Apr 13, 2006.

  1. Felinoid

    Felinoid Who did the what now?

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    To put it simply, what's wrong with it is that I don't have it. :shake: (And as I said before, "I only trust myself and my books for 2e knowledge.") How dare it not be in my collection? :roll:

    EDIT: I looked at the link, and I am appalled. Though I can't know the legality of it since I'm not sure if WotC put the old books up as "free source" or not, it offends me on a personal level that the score of books that I invested $20 apiece on in my youth are so callously made free for any dirty hacker to pick apart. Either way, I'm pissed at someone.
     
  2. Fly2tHeSkY

    Fly2tHeSkY Southern Comfort Veteran

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    So how bout we just make it alot easier if we just list the exact details of Grand Mastery ey???

    Grand Mastery

    (Type in EXACT specifications here)

    Dual Wielding

    (Type in EXACT specifications here)

    This would really help me and I'm sure some others because the above is really starting to confuse me with all the arguing!
     
  3. starwalker Gems: 16/31
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    Actually it doesn't make fighters more powerful per-se. It just makes them a viable equal to paladin's and rangers.

    There is a key difference here...

    One that Power Gamers will not really understand because they only see things in "how much damage can i do?" which is not the whole of the equation.
     
  4. Fly2tHeSkY

    Fly2tHeSkY Southern Comfort Veteran

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    I mean attacks per round, extra damage etc
     
  5. Silverstar Gems: 31/31
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    Grand Mastery (Total bonuses)

    +1+½ attacks/round
    +3 to hit, +3 to damage (not very sure about it)
    Also there is -1 speed factor IIRC.

    Can someone confirm this?

    If you dual-wield, you get 3+½ attacks/round. If you are level 7, you get 4 attacks when dual-wielding. If level 13, you get 4+½ atacks MAXed. Ofcourse, if you have weapons with extra attacks normally, these may effect your atatck number too.

    EDIT:Fel, take it easy, WotC does not care about 2e resources as far as I know, I have seen (and used) other links about 2e books too. Sorry, but I can't find any books here legally.
     
  6. Fly2tHeSkY

    Fly2tHeSkY Southern Comfort Veteran

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    Alright, here's what I've got:

    *You start off with 1 attack.
    *Extra half attack at 7th level.
    *Extra half attack at 13th level.
    *Extra half attack with Specialistion.
    *Extra half attack with Grand Mastery.
    So a TOTAL of 3 attacks per round yes?

    Or does grand mastery give you an extra FULL attack and thus giving you a total of 3 and a half attacks per round?

    Once I know this I'll be good! :D Plus could someone please double check Silver's dual wielding attacks per round level thing for him? Thanks!
     
  7. Silverstar Gems: 31/31
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    GM adds extra 1 attack per round, cumulative with specialisation bonus, and hgh-level bonus.

    You got others right.
     
  8. thetruth Gems: 11/31
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    I think that it was clear in the previous posts...

    Anyway,WITH the True Grand Mastery patch installed, G.Mastery gives you an extra FULL (one) Attack/round.

    As for Dual Wielding it gives one extra attack/round (except from Belm,Kundane and Ninja To which give one more ApR).


    The Table (WITH the G.M. patch installed) should be like this :


    * 1 ApR
    ** +1 to hit, +2 damage, 3/2 ApR
    *** +3 to hit, +3 damage, 3/2 ApR
    **** +3 to hit, +4 damage, 3/2 ApR, (-1 Speed Factor)
    ***** +4 to hit, +5 damage, 5/2 ApR, (-3 Speed Factor * not sure about this last one *)

    - Also at Level 7: + 1/2 ApR and at Level 13: + 1/2 ApR.


    @ Starwalker


    Sorry I was not clear on that.

    With ''better'' I meant that it makes them better fighters ( as they are supposed to be ) than Rangers,Paladins. Not a more powerful class.


    I don't know. Usually I don't like these comparisons...
     
  9. Silverstar Gems: 31/31
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    I did not know GM makes attack and damage bonuses +4 and +5. It sounds too powerful right now! :thumb:
     
  10. T2Bruno

    T2Bruno The only source of knowledge is experience Distinguished Member ★ SPS Account Holder Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Not according to the authors:

    Therefore, the TOTAL bonuses for each level of proficiency:

    * proficient (removes non-proficiency penalties)
    ** Specialized +1 to hit, +2 damage, +½ attack per round
    *** Mastery +3 to hit, +3 damage, +½ attack per round
    **** High Mastery +3 to hit, +4 damage, +½ attack per round
    ***** Grand Mastery +3 to hit, +5 damage, +1 attack per round.

    Hence, the 13th level single-classed fighter with grand mastery will have +3 to hit, +5 damage and 3 attacks per round with the weapon (example: Korgan with axes).
     
  11. thetruth Gems: 11/31
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    No this is from the readme of the Ease of Use, NOT the original one (as I have already said in one of my previous posts).

    This is the original Readme :

    This fix was made by James Schumacher.

    The files Wspatck.2da and Wspecial.2da fix the Grand Mastery problem with Baldur's Gate 2. When a character uses five proficiency slots in a weapon (this is only available to pure warrior-class characters; multi-class fighters or classes such as paladins or rangers may only use two proficiency slots per weapon) moving from four to five is supposed to reduce THAC0 with that weapon by one, increase attacks per round from 3/2 to 5/2, and increase damage by 1. It doesn't, only increasing damage by one, so isn't that "Grand" and is rather a waste of a proficiency point.

    This is as per AD&D specs. Grand Mastery was correctly implemented in Baldur's Gate 1 and Icewind Dale, but was changed in Baldur's Gate 2 for "game balance."

    To use:

    Simply unzip the files Wspatck.2da and Wspecial.2da to your BG2 Override folder, and restart BG2 (if it's already running.)
     
  12. T2Bruno

    T2Bruno The only source of knowledge is experience Distinguished Member ★ SPS Account Holder Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    I believe the files you listed has the bonuses I listed. I'll try to double check later.
     
  13. thetruth Gems: 11/31
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    I have tested both the patch contained in the Ease of Use and the original one and the GM's bonuses are the same as I listed above.
    It's only the description in the EoU Readme (and in Dan Simpson's walkthrough) that is wrong.

    But you can always check it again.We can never be sure ;)
     
  14. T2Bruno

    T2Bruno The only source of knowledge is experience Distinguished Member ★ SPS Account Holder Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    You can open the 2da files with notepad and read what the bonuses are (which is what I did a while ago). For that matter, you can change the bonuses too.
     
  15. thetruth Gems: 11/31
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    OK thanks I opened with notepad and I see that there is no THACO bonus moving from mastery to g.mastery.
    But the strange thing is that in my game you can see the THACO bonus too.Very strange :confused:

    T2Bruno can you see the bonuses in your fighter's Record screen and tell me (if it's possible).He should have the 3,5 attacks/round at level 13 and the Thaco bonus.

    Also I don't understand the numbers in the WSPATCK.2DA file.What are they referring to ?
     
  16. thetruth Gems: 11/31
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    I have tested more carefully and indeed there is no THACO bonus from mastery to g.mastery.

    So the Table (with the G.M. patch installed) is this :


    * 1 ApR
    ** +1 to hit, +2 damage, 3/2 ApR
    *** +3 to hit, +3 damage, 3/2 ApR
    **** +3 to hit, +4 damage, 3/2 ApR, (-1 Speed Factor)
    ***** +3 to hit, +5 damage, 5/2 ApR, (-3 Speed Factor)

    - Also at Level 7: + 1/2 ApR and at Level 13: + 1/2 ApR.


    ( Both Readmes were wrong :mad: )
     
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