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What these stats do for a sorcerer?

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Voy, Dec 7, 2011.

  1. Bsisi Gems: 5/31
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    Yeah, but the difference between 20/21, 22/23, 23/24 is 1 dmg and 1 THAC0. Which you can get in the WK (at least for single class F,R,P) or Hell, whichever you do first. Doable in Act 2.
     
  2. henkie

    henkie Hammertime Resourceful Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!)

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    Darts set your attack to 3, bows add 1 attack.
     
  3. Voy Gems: 5/31
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    interesting so
    darts 3attacks
    bows 2attacks
    daggers 2attacks(patched)
    slings ?
    crossbows?
     
  4. Bsisi Gems: 5/31
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    Slings: 1
    Crossbows: 1
    Axes:1
    Hammers:1
    Crossbow of Speed: 2
    Tuigan Bow: 3

    But as I understand henkie's comment, a fighter lvl 13 would have 3 attacks with regular bows, but also 3 with darts.
     
  5. henkie

    henkie Hammertime Resourceful Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!)

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    I've never made a fighter specialising in darts, but I suppose it should work that way. Note, though, that the numbers you give here are only for 1 star proficiency and non-fighter type characters (fighter, barb, paladin, ranger should gain extra attacks at certain levels).
     
  6. Bsisi Gems: 5/31
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    I just did a quick test:
    A high level fighter / mage with 3 proficiencies in darts, daggers and long bows:
    Attacks/round:
    long bow 3
    dart (regular or crimson) 4.5
    Fire Tooth 3.5

    Then I changed proficiency points to 1 and got:

    long bow 3
    dart (regular or crimson) 3
    Fire Tooth 2

    Weird.

    ---------- Added 0 hours, 15 minutes and 40 seconds later... ----------

    The weirdness doesn't end here.
    When I tried GWW, crimson dart got 10 attacks/round.
    With proficiencies, Fire Tooth got 4
    W/out, Fire Tooth got 1 (!)

    ---------- Added 0 hours, 0 minutes and 53 seconds later... ----------

    Correction: by "with / without" I meant "with 3 / with 1"

    ---------- Added 1 hours, 9 minutes and 51 seconds later... ----------

    I did more tests.

    3 proficiency points:
    K'logarath: 2,5
    Rifthome Axe: 2,5
    Boomerang Dagger +2: 3,5
    Throwing Dagger: 3,5
    Firetooth 3,5

    3 proficiency points, GWW:
    K'logarath: 10
    Rifthome Axe: 10
    Boomerang Dagger +2: 4
    Throwing Dagger: 10
    Firetooth 4

    1 proficiency point:
    K'logarath: 1
    Rifthome Axe: 1
    Boomerang Dagger +2: 2
    Throwing Dagger: 2
    Firetooth 2

    1 proficiency point, GWW:
    K'logarath: 10
    Rifthome Axe: 10
    Boomerang Dagger +2: 1
    Throwing Dagger: 10
    Firetooth 1

    ---------- Added 0 hours, 4 minutes and 8 seconds later... ----------

    As to the difference between daggers, http://baldur.cob-bg.pl/bg2?pg=1,2,6 lists Firetooth and Boomerang as having +1 attack and a regular one as setting attacks to 2.
     
  7. Aldeth the Foppish Idiot

    Aldeth the Foppish Idiot Armed with My Mallet O' Thinking Veteran

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    If you have a Fighter, Ranger, or Paladin at 13th level or above, you should be able to squeeze 4.5 attacks out of either darts, or by using the Tuigan short bow. A fighter, with a third proficiency point, can up it to 5 attacks per round. As such, I don't think there's a huge advantage of going with darts, unless you really want to use a shield, as the Tuigan Bow will serve you better damage wise.

    All other bows, throwing daggers, and the crossbow of speed should max out at 3.5 with two star specialization, and 4 with a fighter with three proficiency points.

    All other crossbows, throwing axes, and slings should give 2.5 with specialization, 3 with three proficiency points.

    I cannot explain the results of Firetooth or Boomerang Dagger. Although it should be pointed out that I've only ever equipped them with thieves and mages, and thus, I never tried to use them with WW. I've only had them with characters who only had 1 proficiency point in daggers, and so I got 2 attacks per round, as was expected.

    It shouldn't be that hard to figure out. Most stuff has either 1 or 2 attacks per round as a base number (darts and the Tuigan bow are the only items with 3). The 2nd and 3rd proficiency point each adds 1/2 attack per round, and fighters/rangers/paladins get another 1/2 attack at levels 7 and 13. So for non-fighters, with the exception of the Tuigan bow and darts, you shouldn't ever get above 2.
     
  8. Bsisi Gems: 5/31
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    I thought it worked like:
    Code:
              points spent          to hit bonus        damage bonus      attacks
                1 (Proficient)           0                   0               1
                2 (Specialized)         +1                  +2              3/2
                3 (Master)              +2                  +2              3/2
                4 (High Master)*        +2                  +3              3/2
                5 (Grand Master)        +2                  +4              3/2
    
                * Improves Speed of weapon by 1, Grand Master by 3
    Does the 3rd star really add another 1/2 attack?
     
  9. Aldeth the Foppish Idiot

    Aldeth the Foppish Idiot Armed with My Mallet O' Thinking Veteran

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    I'm pretty sure it does. It could be that it's the 4th star and not the 3rd star, but I know that fighters can get 1/2 attack more with (I thought 3, but could be 4), than a ranger or paladin of the same level and just two specialization points.

    EDIT: I really think it's three. That's why Coran gets an extra 1/2 attack in BG1, and Khalid can get an extra half attack than Minsc or Ajantis if he places his extra points in large swords.

    EDIT2: Also, just finished a run through of BG2 with Mazzy. Tuigan bow had 5 attacks per round. It's three base, being over 13th level would have got her to 4. Specialization gets to 4.5, and then the third point got her to 5.
     
  10. Bsisi Gems: 5/31
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    I think you're wrong, but don't have time to test now. At least it doesn't seem to be at 3 stars, because like I measured, K'logarath has 2.5 attacks. Looks like 1.5 from proficiency, 1 from being a fighter lvl ~24.

    In BG1 there was another +1/2 at 5 stars (that you couldn't get anyway unless you removed exp cap), but BG2 removed the benefit. There is a tweak that restores it.
     
  11. Aldeth the Foppish Idiot

    Aldeth the Foppish Idiot Armed with My Mallet O' Thinking Veteran

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    Perhaps I installed that tweak - I know I had Mazzy with 5 attacks with the Tuigan bow. It doesn't explain the extra 1/2 attack that Coran gets though...
     
  12. Voy Gems: 5/31
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    Most notably it is a component of bg2tweaks(http://www.gibberlings3.net/bg2tweaks/rules.php), so if you just installed tweaks and didn't go through all the components separately and carefully you should have it Aldeth :p

    I recently installed it, tbh I like tweaks that fix parts of the game; where description is different from what actually happens in the game
     
  13. Paracelsi

    Paracelsi Distinguished Member ★ SPS Account Holder Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    A high enough Int also affects how many castings of a particular spell level a Sorcerer gets per day, and should also affect spellcasting failure chance (if the number is below 10, iirc).
     
  14. Bsisi Gems: 5/31
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  15. Paracelsi

    Paracelsi Distinguished Member ★ SPS Account Holder Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    I've personally never made a PC Sorcerer with less than 18 INT, so I can't be sure about the first part. The fact that Minsc can fail his ranger spells from time to time simply because he has less than 10 WIS may indicate that the second part was implemented. I guess the only way to be sure is to test it.

    There was a cursed scroll/potion that reduced your INT and WIS to 3, and by doing so it prevented spellcasting. I'm not sure if the inability to cast spells was the result of the lowered stats or because the scroll/potion itself debuffed you with an effect that caused spellcasting failure.
     
  16. Bsisi Gems: 5/31
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    "The fact that Minsc can fail his ranger spells from time to time simply because he has less than 10 WIS may indicate that the second part was implemented. I guess the only way to be sure is to test it."
    I just tested it in BGT. Reduced Imoen's INT and Jaheira's WIS to 4 and made them empty their spellbooks. Imoen cast 12 spells, Jaheira 18 w/out a single failure. Then I reduced the stats to 3, made each cast a couple of spells and they got no problems with it.
     
  17. Aldeth the Foppish Idiot

    Aldeth the Foppish Idiot Armed with My Mallet O' Thinking Veteran

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    Perhaps you have a mod installed that causes that? I've never seen Minsc (or anyone else for that matter) have a spell failure - short of getting hit while casting it. I've never tested it to the extent that Bsisi has, but I have had Minsc in enough parties that if there was even a small chance of him failing to cast a spell, I think it would have happened at some point.
     
  18. Paracelsi

    Paracelsi Distinguished Member ★ SPS Account Holder Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    I'll look into it. I won't have any computer time except for surfing until the holidays, so I'll post what I find out then.

    I've tested this for ToB and Minsc has yet to fail a spell. Will test for SoA.
    I only have the official patches installed, so it couldn't have been a mod. I distinctly remember Minsc failing his spells because of what he says when he does ("I turn to shield Boo and I lost my spell... I am NOT sorry") and in more than one of those situations I was prebuffing.
     
    Last edited: Dec 25, 2011
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