*Note* This map only shows content that is specific to Part 1 of the White March expansion. Follow this link for content that gets added to what becomes the Main Hall during Part 2.
Here is the front door that leads back out to the exterior of Durgan's Battery at #32.
A corpse around here will have some coins.
A hidden statue can also be revealed here while in scouting mode. It will typically have a high-tier gem (e.g. Emerald) and some coins.
These stairs lead up to the exterior of Durgan's Battery at #33.
These spots typically have several Battery Defenders and/or Battery Shieldwalls plus a few Ice Blights. The Battery Defenders and Shield Walls will leave behind weapons such as Arbalest, Pikes and Warhammers, as well as Large Shields and Vessel Bones. The Ice Blights will leave behind Primal Winds and Primal Waters.
The chest here will have a random weapon, often of Fine quality, plus a random food item.
Here is a door that's barred by the spirit of Armswarden Marunn. You can choose to attack, in which case you'll have to fight a Fragment of Marunn along with a few Bitter Spirits and some Wraiths. The only loot will be a few Spirit Residues.
You can also attempt to deceive your way past the door. Note that Marunn deeply resents Zoltun, so dropping his name will lead to a fight. One lie that works is to mention the Leaden Key, and then suggest that have covert business going on with Zoltun. That way increases Deceptive disposition.
Another way is to make a Resolve check of 12 and indicate that Exandru is waiting for your party. After that, suggesting that you're here to worship Abydon is the only way to avoid a fight. Any other lie will lead to a battle.
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"*When the WILL is strong, the BLADE is strong. When the cause is JUST, the blade strikes TRUE. When MERCY eats at the heart, DOUBT, HESITATION, COMPASSION follow. The blade becomes as DUST.*" -Vhailor, Planescape: Torment