Pallegina will want to
talk to you the first time you enter The
Sacred Stair with her. She'll reveal that being born Avian Godlike
brought her to the brink of suicide as a young girl, but held on only
because a geomancer named Giacolo tried to help her as best he could. Tekehu, if he is in the party as
well, will take great offence at Pallegina's shame at being Godlike.
She would like to pay him a visit in the Spire
of the Soul Seers, which has entrances at either #6 or #7.
You will be at either #6 or #7 on the map of Spire
of the Soul Seers depending on which entrance you took.
You'll be at #1 on the map of the rooftop
of the Spire. Flaun Ellete is at #3. She relates that Giacolo
maintained a private lab in a tavern named The Hole, which is in The
Gullet.
You'll need to make your way to The
Gullet, which is a district of Neketaka.
You'll start off at #1 on the map of the upper
floor of The Hole. Go to #2, which is Giacolo's shop, now all
wrecked up. Pallegina will
obviously want to continue the search. You can win or lose reputation
with her depending on how supportive you are of her search.
Go back down to the main floor
of The Hole. Speak to Fyma at #2, and she'll drop the hint that
the pirates who kidnapped Giacolo may have taken him to the narrows.
You can reach Delver's Row
by going right and forward during the scripted interaction that begins
by clicking on The Narrows. You'll find a curtain behind a Merchant
Stall. You can go past the curtain and on to Delver's
Row if you previously received directions from either Dereo or
Fyma while pursuing other quests like Trade
Secrets or The Cornett's
Call. Without the directions, you will need to make either a
Perception check of 18 or a Streetwise check of 6 to get past the
curtain and on to Delver's Row.
You'll start off at #1 on the map of Delver's
Row. Go to the body of the dead Godlike pirate at #8. Using your
Watcher powers to communicate with its soul will reveal that other
Godlike pirates have taken Giacolo to Dunnage. And again Pallegina
will obviously want to continue the search. And again you can win or
lose reputation with her depending on how supportive you are of her
search.
Make your way to Dunnage, which
will be at #50 on the World Map.
A Nature Godlike like L'il Woody will be standing guard at the door at
#3 on the map of Lifter's
Refuge. It will be easy enough to talk her into willingly letting
you pass the door. It would be preferable to do so if you value keeping
Pallegina in your party.
You could choose to attack L'il Woody and kill her. But doing so dooms
Giacolo to death. That in turn means the Quest will fail, and Pallegina
will give you Pallegina's
Farewell and leave you for good.
Go through the door to
begin the encounter with a group of Godlike pirates led by Captain
Tatzatl. He is on the fence about whether he should kill Giacolo his
captive. He'll try to resolve his dilemma on the basis of answers you
provide to his questions. If you want to convince him and his Pirates to
let Giacolo go free, the correct answers are as follows ...
Answer "Good" in response to the question of whether a mother should
kill her own Godlike child to spare it a life of suffering.
Answer "make it available to everyone" in response to the question about
the development of a dangerous new technology.
Answer "allow the persecution to continue" in response to the question
of whether you should allow the unfair persecution of an enemy of yours
to continue.
Answer "not kill him" in response to the question of whether you should
allow someone to live who has thus far done good but may in the future
unintentionally cause great harm.
Answering three or all four questions correctly will convince Tatzatl to free
Giacolo and his research then and there. Completing the Quest in any way
that peacefully secures Giacolo's release will be the most satisfactory
to Pallegina, and she'll
remain with the party afterwards. Note that Perception checks can pick
up on what Giacolo thinks will be the right answer, while other party
members may chime in as well.
If you get two questions correct, Tatzatl is willing to free
Giacolo but destroy Giacolo's animancy research so that nobody else can
use it. You can either accept those terms to conclude the Quest, or try
to preserve the research. A combined Bluff check of 8 and Metaphysics
check of 5, or a combined Diplomacy check of 8 and Intellect check of
14, will convince Tatzatl to change his mind and release the research as
well.
If you complete the Quest with Giacolo still alive, he and Pallegina
will have a heart to heart before he leaves. He'll also reward you with
5,000+ xp and the Heart-Chime
Amulet.
If you got all of the questions wrong, Tatzatl will want to kill
Giacolo. Combat becomes a given. Giacolo is likely to get killed.
Captain Tatzatl will go for him first and foremost to kill him in one
shot. The Captain is also immune to any Affliction that can either
immobilize him or slow him down. It is theoretically possible to use a
power like Flagellant's Path to have a party member block the Captain
and keep Giacolo alive, but the time window to pull it off is extremely
small.
If you give the nod to Pallegina
to attack the Godlike Pirates after Captain Tatzatl announces his
decision, it is still likely to mean Giacolo's death. However, Pallegina
will appreciate that you at least tried to save Giacolo and will remain
in the party. You get the 5,000+ xp and can loot the Heart-Chime
Amulet from Giacolo's dead body afterwards.
If you attack the Godlike Pirates without giving the nod of permission
to Pallegina first, she
will curse you for failing to help Giacolo and leave the party. She'll
leave behind Pallegina's
Farewell. The Quest itself will fail, meaning you won't get the
5,000+ xp and Heart-Chime Amulet
as rewards.
The dialogue with Captain Tatzatl provides the option at every turn to
go straight to combat, often earning Aggressive disposition. And that
option remains available even after Tatzatl expresses a willingness to
release Giacolo and / or his research. Choosing such as option will also
lead to Quest failure and Pallegina
leaving for good.
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"*I AM NOT FOUND WANTING. WHERE MERCY LIVES, I SHALL KILL IT. WHERE COMPASSION POISONS THE HEART, I SHALL BLEED IT FROM ITS VICTIM. WHERE LIARS AND BETRAYERS OF TRUTH FOSTER LIES, I SHALL ANSWER THEIR LIES WITH JUSTICE'S BLADE.*" -Vhailor, Planescape: Torment